Skip to content

Conversation

@Ivorforce
Copy link
Member

I thought this was worth explaining, since compile time is an essential part of our dev cycle.

@Ivorforce Ivorforce added the enhancement New feature or request label Oct 12, 2025
@Ivorforce Ivorforce force-pushed the compile-time-optimization branch from 25ce8c9 to 451fe91 Compare October 12, 2025 11:17
@Ivorforce Ivorforce requested a review from a team October 12, 2025 11:25
@Ivorforce Ivorforce force-pushed the compile-time-optimization branch 2 times, most recently from a5f8b9f to 7ec838a Compare October 12, 2025 15:36
Copy link
Member

@Mickeon Mickeon left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

I have no issues with this

@Ivorforce Ivorforce force-pushed the compile-time-optimization branch from 7ec838a to cc66b90 Compare October 14, 2025 14:53
@Ivorforce Ivorforce changed the title Add "Compile time optimization" section to "Optimization guidelines". Add "Compilation time optimization" section to "Optimization guidelines". Oct 14, 2025
@clayjohn clayjohn merged commit 1d94c52 into godotengine:main Oct 15, 2025
@Ivorforce Ivorforce deleted the compile-time-optimization branch October 15, 2025 07:49
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

enhancement New feature or request

Projects

None yet

Development

Successfully merging this pull request may close these issues.

4 participants