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Tweak wording in Renderers to avoid ambiguity with material normal/roughness maps#11592

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mhilbrunner merged 1 commit intogodotengine:masterfrom
Calinou:renderers-normal-roughness-buffer
Jan 10, 2026
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Tweak wording in Renderers to avoid ambiguity with material normal/roughness maps#11592
mhilbrunner merged 1 commit intogodotengine:masterfrom
Calinou:renderers-normal-roughness-buffer

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@Calinou
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@Calinou Calinou commented Jan 9, 2026

@Calinou Calinou added enhancement topic:rendering area:manual Issues and PRs related to the Manual/Tutorials section of the documentation labels Jan 9, 2026
@Calinou Calinou force-pushed the renderers-normal-roughness-buffer branch from ac13361 to 1d4efad Compare January 9, 2026 01:18
@mhilbrunner mhilbrunner merged commit cee17db into godotengine:master Jan 10, 2026
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Thanks!

@Calinou Calinou deleted the renderers-normal-roughness-buffer branch January 15, 2026 22:14
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bikemurt commented Apr 9, 2026

And just in case anyone else was curious, search for "hint_normal_roughness_texture" on the Shading language page.

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