Skip to content

Conversation

@skyace65
Copy link
Contributor

Updates the SpatialmMaterial3D page for Godot 4.0. Most of this was reorganizing the page. The material is largely the same as in Godot 3.2 but everything is organized differently, and the flag section was removed.

-For the page layout a dashed line "----" is for a category and "~~~~~" is for a setting in that category.
-The image at the top of the page showing flags was replaced with one showing a list of all the settings (did png compression)
-Removed the ensure correct normals and line width sections as those settings have been removed.
-Changed wording for a few sections to reflect the new layout
-Added a back light description
-Added a description for next pass
-Replaced refrences of GLES3 with Vulkan

More work has to be done in the future, but I'd say this is a good start.

@skyace65
Copy link
Contributor Author

Fixed

@mhilbrunner
Copy link
Member

This has conflicts that need to be resolved :)

@mhilbrunner
Copy link
Member

@skyace65 Just a friendly reminder bump. Thanks for all the work you do :)

@mhilbrunner mhilbrunner added the needs work Needs additional work by the original author, someone else or in another repo label Nov 3, 2021
@skyace65
Copy link
Contributor Author

skyace65 commented Nov 7, 2021

I've fixed the merge conflict. This is going to need some more updates once I figure out how ORM Materials work.

@akien-mga akien-mga removed the needs work Needs additional work by the original author, someone else or in another repo label Apr 29, 2022
@akien-mga akien-mga requested review from Calinou and clayjohn April 29, 2022 11:31
@skyace65 skyace65 force-pushed the StandardMaterial branch 2 times, most recently from 19deb03 to 5e3c618 Compare May 2, 2022 01:29
@skyace65
Copy link
Contributor Author

skyace65 commented May 2, 2022

Added a description for Filter and Repeat. I've also updated the beginning of the page for ORMMaterial3D.

@skyace65 skyace65 force-pushed the StandardMaterial branch from 5e3c618 to a01d26a Compare May 2, 2022 02:03
Copy link
Member

@clayjohn clayjohn left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Looks pretty good! Just a few little changes

@skyace65 skyace65 force-pushed the StandardMaterial branch from a01d26a to bcd9637 Compare May 2, 2022 22:11
@skyace65
Copy link
Contributor Author

skyace65 commented May 2, 2022

Fixed.

Copy link
Member

@mhilbrunner mhilbrunner left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Some small things, otherwise looks great!

@skyace65
Copy link
Contributor Author

skyace65 commented May 3, 2022

Fixed.

@skyace65 skyace65 force-pushed the StandardMaterial branch from bcd9637 to 30a4d62 Compare May 3, 2022 01:32
@skyace65 skyace65 force-pushed the StandardMaterial branch from 30a4d62 to f37cffc Compare May 19, 2022 23:53
@skyace65
Copy link
Contributor Author

I've added the changes from #5826 for the new material overlay property.

@clayjohn clayjohn merged commit 81680e5 into godotengine:master May 21, 2022
@clayjohn
Copy link
Member

Thanks!

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Projects

None yet

Development

Successfully merging this pull request may close these issues.

5 participants