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Fbx loop animation not imported correctly #104595

@FrancescoBonicelli

Description

@FrancescoBonicelli

Tested versions

Reproducible in 4.4.stable

System information

Windows 11

Issue description

If I import a fbx 3d model with a loop animation (last key frame equal to the first key frame, and other key frames in the middle), its animation player has an animation with only the first key frame.
I expect to find all the key frames in the animation player timeline.

Steps to reproduce

Import in a Godot project a fbx model with a loop animation (e.g. AnimationTest.zip ).

Image

Double click on the fbx file in the FileSystem dock and check that the animation is present (by clicking on the CubeAction under the AnimationPlayer and playing the selected animation).

Add the model to the scene and check EditableChildren to see the child AnimationPlayer.

Select the AnimationPlayer and hit Play Animation. The model does not animate. If you check the animation track you see that there is only the first keyframe.

Image

Minimal reproduction project (MRP)

Test.zip

I performed the Steps to reproduce, with this project it is possible to check the imported animation.

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