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godot does not compile on macOS 10.15 with XCode 11.0 #29503
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Bullet errors are present on macOS 10.14.5/Xcode 10.2.1, but as warnings (see #29033). |
And these errors are fixed in upstream version of Bullet (bulletphysics/bullet3#2232). |
Cool, so when will this fix be pulled into godot? |
akien-mga
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Jun 11, 2019
This updates our local copy to commit 5ec8339b6fc491e3f09a34a4516e82787f053fcc. We need a recent master commit for some new features that we use in Godot (see godotengine#25543 and godotengine#28909). To avoid warnings generated by Bullet headers included in our own module, we include those headers with -isystem on GCC and Clang. Fixes godotengine#29503.
We're updating Bullet in #29418, can you confirm that it fixes it? |
Should be fixed by #29418. |
Yes, it works again! Thank you very much! |
myhalibobo
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Sep 3, 2019
This updates our local copy to commit 5ec8339b6fc491e3f09a34a4516e82787f053fcc. We need a recent master commit for some new features that we use in Godot (see godotengine#25543 and godotengine#28909). To avoid warnings generated by Bullet headers included in our own module, we include those headers with -isystem on GCC and Clang. Fixes godotengine#29503.
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Godot version:
bdbf2e8..197b65f master
OS/device including version:
macOS Catalina 10.15 Dev Prev - MacBook Pro 15'' mid 2017
Issue description:
Just out of curiosity, I ran the scons build process on Catalina and encounter the following issue.
On Mojave everything built fine.
Maybe this helps to get godot ready for the next macOS release?!
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