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Scaling RigidBody2D node does not scale child node's sprite #179

@cerk

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@cerk

If I scale a RigidBody2D node that has a child Sprite node, the Sprite looks like it is scaled appropriately in the Godot editor. However, when I run the scene, the RigidBody2D does not appear to be scaled at all. An example of this can be seen if you scale one of the balls in the rubegoldberg demo.

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