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Fix enum line number being the line after enum #35976
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This was referenced Feb 7, 2020
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[3.2] Move frame delaying functions from Main to OS.
…_3.2 [3.2] HTML5 fixes, audio fallback, fixed FPS.
…_mode_3 [macOS, 3.2] Implement confined mouse mode.
[3.2] Add support of iOS's dynamic libraries to GDNative
…debugger [3.2] Format remote printerr properly in script debugger output
Fixed images in black margins
(cherry picked from commit 1b05f44)
(cherry picked from commit 45d0799)
(cherry picked from commit b07e788)
The method is used to either inflate or deflate a polygon. For translating/transforming a polygon, use `Transform2D.xform`. (cherry picked from commit 19b72da)
(cherry picked from commit 7d4b3e6)
In set_stream() we write to 'playback' while accessing the same object in _mix_audio() in audio thread. Protect the 'write' part in set_stream() to avoid possible crash in _mix_audio() function. (cherry picked from commit e435d57)
(cherry picked from commit 8b046ed)
(cherry picked from commit 4313a7b)
…creation time. (cherry picked from commit accae11)
(cherry picked from commit a31fc59)
This reverts commit 481dbce. Current fuzzy search implementation results in too many non-useful results. Could be re-added after result sort/filter/score functionality is added. See godotengine#30072 for example existing implementation. Fixes: godotengine#39128 Reverts: godotengine#32043 Fixed format style conflicts: editor/editor_help_search.cpp (cherry picked from commit 55d706c)
(cherry picked from commit 144a4cc)
This fixes issue godotengine#39844, where the confirmation dialog when a user attempts to close an unsaved script did not actually save it even after clicking "Save." (cherry picked from commit d2a5b92)
The glow hdr bleed threshold was passed in its stead. Fixed in master too with godotengine#40016.
(cherry picked from commit e264ae2)
This closes godotengine/godot-docs#3841. (cherry picked from commit 4257aa5)
This closes godotengine/godot-docs#3374. (cherry picked from commit 0c7735b)
This closes godotengine/godot-docs#3607. (cherry picked from commit 5f2b6bd)
When the host is not started. (cherry picked from commit e5f3159)
An additional project setting under rendering/gles2/compatibility with the name enable_high_float.Android is introduced that enables #define USE_HIGHP_PRECISION in GLES2 shader on Android when it is supported by the shader compiler. This fixes godotengine#33633 and godotengine#32813 and also GodotVR/godot_oculus_mobile#60 and GodotVR/godot_oculus_mobile#68 on devices that support the highp (high precision) modifier.
Added option to enable high precision float in GLES2
This closes godotengine/godot-docs#2276. (cherry picked from commit f50a4b8)
This closes godotengine/godot-docs#1109. (cherry picked from commit 60d40d8)
(cherry picked from commit 9be7b30)
This closes godotengine/godot-docs#1753. (cherry picked from commit c162a39)
Properly calculate polygon2D AABB with skeleton
…-cleaning-3.2 [3.2] Move PopupWindow logic to GodotEditText on Android
This closes godotengine/godot-docs#3798. (cherry picked from commit 8836c72)
(cherry picked from commit 0ff1ca4)
(cherry picked from commit 3f6a7c7)
This closes godotengine/godot-docs#3848. (cherry picked from commit 930e10f)
1.40.0 introduced a regression for us: emscripten-core/emscripten#11771 This is not necessary in the master branch, presumably because it doesn't build any WebGL code (yet).
…-1.39.20 CI: Pin Emscripten version to 1.39.20 to fix regression
This could be made as a PR for the 3.2 branch, since it's a bugfix. In master the line reporting should be correct, but even if it isn't it will require a different fix anyway. |
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The PR is still targeting master and I'm not sure github will allow me to change it, so I'm going to close this and re-open it fresh for the 3.2 branch. |
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Fixes #35975