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Improve nine patch behavior of TextureProgressBar #45815
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Calinou
added
bug
cherrypick:3.x
Considered for cherry-picking into a future 3.x release
topic:gui
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Feb 8, 2021
floppyhammer
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AndreaCatania,
bruvzg,
JFonS,
neikeq,
vnen and
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February 9, 2021 05:57
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floppyhammer
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Improve nine_patch_stretch's behavior for TextureProgressBar in radial fill_mode
Improve nine patch behavior of TextureProgressBar
Feb 11, 2021
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Calinou
requested changes
Mar 25, 2021
Calinou
approved these changes
Mar 26, 2021
@Calinou Sorry, messed things up when trying to rename the branch on Github. Can you reopen this? |
akien-mga
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AndreaCatania,
bruvzg,
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neikeq and
vnen
March 31, 2021 21:19
Could use a rebase to make sure that it still builds and runs fine on latest |
@akien-mga Done. |
akien-mga
approved these changes
Jun 21, 2021
Thanks! |
Cherry-picked for 3.4. |
akien-mga
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the
cherrypick:3.x
Considered for cherry-picking into a future 3.x release
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Jun 29, 2021
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This PR does a few things related to
TextureProgressBar
node.Fixing TextureProgress's nine_patch_stretch property does not stretch textures for radial and bilinear fill_mode #45791. The fix enables basic texture stretch for radial fill mode when
nine_patch_stretch
is enabled.->
Removing a redundant space character from the
CLOCKWISE_AND_COUNTER_CLOCKWISE
entry inFill Mode
.->
Fixing incorrect stretch of the progress texture for
RIGHT_TO_LEFT
andBOTTOM_TO_TOP
fill mode when asymmetric nine patch margins are applied.->
Implementing nine patch stretch for bilinear fill mode.