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Releases: godotengine/godot

3.5.1-stable

28 Sep 08:22
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Godot 3.5.1 is a maintenance release fixing a number of issues while preserving compatibility with previous 3.5.x releases.

All files for this release are mirrored under Assets below.

3.5-stable

05 Aug 10:00
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Godot 3.5 is a major new milestone with improvements all around, backported from the development branch of Godot 4.0, or written for the 3.x branch's specific needs. It is absolutely feature-packed with new features such as:

New NavigationServer with obstacle avoidance; improved tweening with SceneTreeTween; Time singleton; Label3D and TextMesh nodes; unique node names for easy access; flow containers; 3D physics interpolation; asynchronous shader compilation and caching; OccluderShapePolygon; material overlays; Android editor port; improved VCS features; and more!

All files for this release are mirrored under Assets below.

3.4.5-stable

02 Aug 09:06
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Godot 3.4.5 is a maintenance release fixing a number of issues while preserving compatibility with previous 3.4.x releases.

All files for this release are mirrored under Assets below.

3.4.4-stable

23 Mar 14:47
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Godot 3.4.4 is a maintenance release fixing a number of issues while preserving compatibility with previous 3.4.x releases.

All files for this release are mirrored under Assets below.

3.4.3-stable

25 Feb 21:08
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Godot 3.4.3 is a maintenance release fixing a number of issues while preserving compatibility with previous 3.4.x releases.

All files for this release are mirrored under Assets below.

3.4.2-stable

22 Dec 11:37
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Godot 3.4.2 is a maintenance release to fix a regression in the previous 3.4.1 release which caused flickering on macOS.

All files for this release are mirrored under Assets below.

3.4.1-stable

17 Dec 19:01
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Godot 3.4.1 is the first maintenance release in the 3.4 stable branch, fixing a number of issues (including some 3.4 regressions) while preserving compatibility with 3.4-stable. Alongside general bugfixing, it improves Godot's compatibility with Windows 11's new Windows Terminal, which prevented starting the Godot editor from the project manager.

All files for this release are mirrored under Assets below.

3.4-stable

05 Nov 14:52
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Godot 3.4 is a major new milestone with improvements all around, backported from the development branch of Godot 4.0, or written for the 3.x branch's specific needs. It includes reliable checks for object validity in release builds, large files support, rooms and portals-based occlusion culling, a new UI theme editor, glTF scene export, and more!

In case you encounter slow downloads on TuxFamily's servers, all files for this release are mirrored under Assets below.

3.3.4-stable

01 Oct 14:11
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Godot 3.3.4 is a maintenance update in the 3.3 branch, fixing a handful of bugs while preserving compatibility.
For more details on what's new in the 3.3 branch, read the Godot 3.3 release notes.

In case you encounter slow downloads on TuxFamily's servers, all files for this release are mirrored under Assets below.

3.3.3-stable

19 Aug 16:36
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Godot 3.3.3 is a maintenance update in the 3.3 branch, fixing a handful of bugs while preserving compatibility.
For more details on what's new in the 3.3 branch, read the Godot 3.3 release notes.

In case you encounter slow downloads on TuxFamily's servers, all files for this release are mirrored under Assets below.