RuneTools 1.7.0
RuneTools 1.7.0.0
2026-07-30
New panel: World Map (World)
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The full game world rendered from your own cache: drag to pan, scroll to zoom (crisp from whole-region overview down to per-tile detail), floors 0-3.
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Search jumps to any place name, teleport destination (~800, with item/spell and keybind), lodestone, hidey-hole, your own tile markers, or a raw x,y coordinate.
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Toggleable layers: place labels, lodestones (live unlock state), teleport markers, hidey-holes (built/stocked state), and your tile markers.
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Your position draws live, with a Follow mode and a "You" recenter button; clicking a tile pins it with its coordinates and nearest landmark.
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Ground terrain is smoothly shaded per pixel instead of flat per tile, markers and icons draw at native scale.
Teleport markers (World Map + clue maps)
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Teleports you can't use right now show faded with the actual reason ("wrong spellbook", "needs 85 Magic").
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Keybind badges on the clue maps too, including keys embedded in teleport names.
Player-Owned Ports
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New progression guide with live goals along the region ladder, a crew planner and a refit optimizer. (still needs work)
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The Arc: a daily chime limit tracker - chimes earned from sales today out of 20,000, with a progress bar and the reset countdown.
Clues
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Tetracompass solving added and assorted clue panel fixes.
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Storage panel reads the Passage of the abyss (charges + stored jewellery, with icons).
Settings
- Panel settings now persist reliably across restarts (the browser storage backing the panels previously reset on every launch).
Developer
- New Cache Explorer panel: browse and search enums, structs, dbtables, items and vars from the live cache, with persistent scans and readable output.