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RuneTools 1.7.2

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@goldgolem624 goldgolem624 released this 02 Aug 04:11

Player-Owned Ports crew planner

  • "Moves to make" finishes one ship at a time, starting with the ship whose crew window is already open, instead of bouncing between ships - and any step that needs a different crew window says so on its line.

  • A removal and a placement on the same ship merge into a single "replace X" step, matching what one assign action actually does in game.

  • Refit suggestions can equip the same owned deck item in both deck slots (two Large Crates of Food beats a Large and a Small), and ties between equally scoring parts go to the part with more raw stats.

New panel: Ancient Zygomites

  • Anachronia island map with all 60 hidden zygomites: numbered route markers with live found/discovered/pulled state read from the game's own tracking, hover directions for each one, a filterable route list, and a progress bar.

New panel: Anachronia - base camp management

  • At a glance: all six resources (current/cap, with the cap following your Storehouse tier), workers per resource with gather rates and "full in ..." estimates, and every building's upgrade tier, current effect, and next-tier cost coloured by what you can afford.

Teleport requirements

  • Spell teleports now check the full real requirements: correct spellbook, Magic level, the spell's unlock, and runes on hand (backpack, every rune pouch variant, combination runes counting as both elements, and the Time rune). Grace of the Elves destinations require an attuned Max Guild portal. Item teleports require the item worn or carried. Added Leela's favour, the Mazcab teleport tablet, both Anachronia spells and Northern Lost Grove with their real icons. Teleports sharing a tile stack correctly again with one combined tooltip, and marker stacks keep clear of the dig spot. Removed the wicked hood's discontinued altar teleports and the Goebie rangers (travel NPCs, not teleports).

Clues

  • Talk-clue NPC outlines fixed for four targets whose names didn't match the game exactly; dig maps show island-scale context; compass solutions show while the needle spins; stale dig markers clear when a clue becomes a puzzle box; contradictory scan readings reset eliminations.

Leagues

  • Task browser rebuilt from cache data (real task text, correct tiers/points, region filters), relic icons with picked talents highlighted and "choice available" hints, themed dropdowns.

Player-Owned Ports

  • Same-named voyages disambiguated with their in-list position, captain placed first in the move order, plan dump button.

World Map + rendering

  • Coastlines blend smoothly into water; bridges, piers and the Daemonheim platform render their real ground; dozens of new labels across the Wushanko Isles, Anachronia, the City of Um region, the Lost Grove and Mazcab.

Storage & general

  • Rune pouch reading fixed, Time rune named, clue carrier shows sealed clue icons per tier; the Group Bank tab only shows for group ironman accounts.