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v3.2RC2
Pre-releaseFull Changelog: v3.0.6...v3.2RC2
V3.2RC3
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Valkyrie(AA)
- Aleste -> Aleste Early Type
- Ship System: Microburn->Booster
- OP: 30->15
- CIVILIAN tag -> CARRIER tag
- Aleste -> Aleste Early Type
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Added Bakraid(TT) desc
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Broadsword(WINGCOM)
- Small composite -> small ballistic
- adjusted sprite
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Trident Wing
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Fixed reduce travel drive speed for strikecraft
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Dawn will now leave the fleet if:
- Sat Bombing (permanent)
- Diktat Commission (may or may not be permanent)
V3.2RC2
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Fixed Corsair XIV having built-in SO
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Fixed Panther(XIV) not firing one of its weapons when still connected to Bakraid
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Fixed Recall Device never firing
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Fixed potential NPE when landing
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Added some missing wings to tritachyon
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Valkazard
- Should now be more proactive with using melee weapon under AI Control
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Aleste
- Should now be more proactive with using melee weapon under AI Control
- Shield arc: 360->300
- Laser Blade:
- DMG: 900->1250
- energy / sec: 0(lol)->700
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MUSHA
- 8 OP -> 12 OP
- Added 1x Light Crusher Cannon
- INTERCEPTOR -> SUPPORT
- Light Crusher Cannon
- Range: 700->800
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M3 Pod
- Burst Size: 10 -> 4
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Expanded on the MRC Sleeper start
- Added new dialog when encountering the initial fleet
- added new dialog after encountering the initial fleet
- added new dock/event on new meshan & fort exsedol post encounter
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Fixed edge case that allowed MRC to launch reprisals against itself and allies
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Fixed bug where Dawn on enemy side would chatter when voice was enabled
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Fixed gravion's terrain disappearing after a certain point in Descent
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Added Combat Chatter profile for Dawn
v3.2
======Additions======
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Add 'performance mode' lunalib setting
- reduces most special fx in the mission battles
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Added SP option to circumvent FP limit for starting ACoC
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Add new voice lines for Dawn
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Add 4 new dawn events (spooky redacted, PK, shrine completion)
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New Wing: MUSHA
- 8 OP, 3 wingsize
- slow, mid-long range, prioritize fighters
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New Ship: Bassline
- Combat Carrier
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Added some playable vanilla strikecraft analogues
- Low OP, but several beneficial built-in hullmods including WINGCOM
- New(?) Ship: Broadsword (WINGCOM)
- 1x composite, 2x built-in LMG
- New Ship: Sarissa (WINGCOM)
- New Ship: Trident (WINGCOM)
- Ship System: Reserve Deployment
- 1x rear facing energy turret
- New(?) Ship: Broadsword (WINGCOM)
- Low OP, but several beneficial built-in hullmods including WINGCOM
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New Mission: Descent
- If didn't start with Valkazard, can be obtained/encountered in the climax of this mission
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New Mission: By Their Silence
- can be triggered once >= 25 reputation with MRC Liason on Fort Exsedol
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ATAC "Event"
- Progress accumulates from destroying ships with ArmaA ships present in the fleet
- Grants various rewards + minor buffs geared towards strikecraft
======Fixes======
- Fixed Kouto (E-Type) missing desc
- Fixed 'no description..yet' for arma faction start
- Fixed strikecraft not launching from converted hangar ships
- Fixed D-modded GuarDUALs causing CTD if mousing over Variable Unit hullmod
- FIxed enemy Panther's spawning at 5000% CR
- Arma Armatura now knows their XIV BPs (this means they will show up in the special submarket)
- Fixed some bugs that could occur if mod was loaded into an existing save
- Fixed reference to Raven at abandoned station
- Fixed HI-MAC triggering when not double tapping the same activation key (I.E tapping A, then tapping D)
- Fixed HI-MAC charge going negative if used after flame out
- Fixed ships with HI-MAC being a little too suicidal when system was active, should deactivate and use shield more often
- Fixed potential bug with strikecraft not being properly recognized as dead if destroyed while landed
- Fixed bug where strikecraft would automatically activate travel drive when launching from carrier
- Fixed bug where strikecraft would initially launch from bay with wrong orientation
- Fixed PERCEPT orb not changing target if current target was already dead
- Fixed strikecraft always accelerating forward post launch, instead of in the direction they are facing
- Increased performance of missions with special backgrounds
- Added extra check for assault pod removal (will self-remove once replacement rate decreases below 90%
- It can never naturally replace new fighters, so this won't cause any issues
======Tweaks======
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Jenius becomes Pirate owned instead of Independent after completing ACoC
- briefly has 'Arusthai' ownership during the mission to prevent rep loss to pirates during story related raid
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Bonus incoming damage dealt to strikecraft by fighter damage modifier had no upper bound.
- Now caps out at a 25% bonus.
- Added floaty text to make it even more obvious ship is being hit by something w/ the damage modifier
- New hullmod to alter/adjust this modifier:
- Targeting Profile Disruptor
-Effect: Nullifies bonus incoming damage, but:
- +20% damage taken from all frigates
- +10% from all destroyers
- -10% from all cruisers
- -20% from all capitals
- From 1000 SU, capitals and cruisers autofire accuracy decreases as the ship gets closer (up to 20%), non-stacking
- Targeting Profile Disruptor
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Strikecraft hullmod specifies ships benefit from Frigate-based bonuses
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Strikecraft should no longer suffer malfunctions caused by low CR after repairing fully
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C-Stim Dispatcher
- Uptime: 0.7s->1s
- Downtime: 10s->6s
- Fixed bug that caused ability to proc even when shields were raised
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Juno Mk. III
- Chargeup: 1.5 -> 1
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Altagrave
- Exceliza Grenade Launcher
- Burst Size: 2 -> 4
- Range: 600->800
- Chargedown: 5->4
- Damage: 500->550
- Vajra
- Range: 600->1000
- Exceliza Grenade Launcher
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Valken
- OP: 7->4
- Refit Time:9->5
- Revised description
- Revised sprite
- LAG -> M1 Pod
- Matching their description, may explode if torso is disabled
- deals up to HP+(ammo*weaponDamage)*0.25 in small AOE
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Valken X
- Armor:100->80
- Add Hi-MAC hullmod
- LS-20
- Chargeup: 0.33->0.11
- Chargedown: 0.33->0.55
- should reduce whiffed melee attacks due to the windup
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Spriggan Powered
- Medium Ballistic -> Small Ballistic
- Added 2x Small Missiles
- Removed drone wing
- HP: 700->800
- Armor: 100->200
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Watchdog
- OP: 85->100
- sprite tweaks
- Shield Efficiency: 1.1->1.05
- Add 2x small composite hardpoints
- Large Hybrid->Large Ballistic
- Siege Mode
- Speed Reduction: 50%->20%
- No longer disables shields
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Watchdog(XIV)
- Ship System: Reload->Siege Mode
- Carries two barrettas instead of one
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Zanac
- Top Speed: 90->100
- Large Energy -> Large Universal
- Zanac (MRC) monoeye will more aggressively track object's ship's targeting
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Gunhed
- Armor:250->200
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Panther (XIV)
- Can now detach even if overloaded
- Will detach with the CR Bakraid deployed with at the start of the battle
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GuarDUAL
- gfx tweak
- Improved(?) AI
- DP: 15->13
- Mode BETA
- Non missile RoF: 0.50x -> 1.00x
- Mode ALPHA
- Non missile RoF: 1.00x->1.50x
- should help offset limited weapon slots
- Top Speed: 250->240
- Flux Capacity: 1750->2000
- tweaked fire offset for head weapon
- Percept (MODE A projectile)
- EMP: 25->45
- PERCEPT (System)
- chargeup: 1->0.30
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Bakraid
- clamped CR to 1(100%) to prevent 50000% CR bug when seperating
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Aleste SII
- Ship System: Fuller Auto
- fixed incorrect system desc, said increases RoF by 30% and Time Dilation by 20%, but reduces Weapon flux cost by 30% and time dilation by 25%
- Updated Sephiran skin (thx mayu)
- Ship System: Fuller Auto
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Zanac(MRC)
-Ship System
- in combat stated only affected ballistics, when it affects energy+ballistic
- Stated flux reduction was 10%, when actual reduciton was 20% -
Prodromos
- Ship System
- None-> Manuevering Jets
- Support Range: 0 -> 6000
- Ship System
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Assault Pod
- Burst Size: 1->2
- Spawns 2 battle armors instead of 4 per pod
- Added Weapon: TB-11 Harpoon (Same as Aleste)
- Added Engine
- Replaced sprite with a better, but equally worse one
- Pod's will now self destruct if replacement rate decreases below 95%, or HP decreases below 50%