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v3.2RC2

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@gomarz gomarz released this 24 Jun 04:02
· 118 commits to devUnstable since this release

Full Changelog: v3.0.6...v3.2RC2

V3.2RC3

  • Valkyrie(AA)

    • Aleste -> Aleste Early Type
      • Ship System: Microburn->Booster
      • OP: 30->15
    • CIVILIAN tag -> CARRIER tag
  • Added Bakraid(TT) desc

  • Broadsword(WINGCOM)

    • Small composite -> small ballistic
    • adjusted sprite
  • Trident Wing

  • Fixed reduce travel drive speed for strikecraft

  • Dawn will now leave the fleet if:

    • Sat Bombing (permanent)
    • Diktat Commission (may or may not be permanent)
      V3.2RC2

  • Fixed Corsair XIV having built-in SO

  • Fixed Panther(XIV) not firing one of its weapons when still connected to Bakraid

  • Fixed Recall Device never firing

  • Fixed potential NPE when landing

  • Added some missing wings to tritachyon

  • Valkazard

    • Should now be more proactive with using melee weapon under AI Control
  • Aleste

    • Should now be more proactive with using melee weapon under AI Control
    • Shield arc: 360->300
    • Laser Blade:
      • DMG: 900->1250
      • energy / sec: 0(lol)->700
  • MUSHA

    • 8 OP -> 12 OP
    • Added 1x Light Crusher Cannon
    • INTERCEPTOR -> SUPPORT
    • Light Crusher Cannon
      • Range: 700->800
  • M3 Pod

    • Burst Size: 10 -> 4
  • Expanded on the MRC Sleeper start

    • Added new dialog when encountering the initial fleet
    • added new dialog after encountering the initial fleet
    • added new dock/event on new meshan & fort exsedol post encounter
  • Fixed edge case that allowed MRC to launch reprisals against itself and allies

  • Fixed bug where Dawn on enemy side would chatter when voice was enabled

  • Fixed gravion's terrain disappearing after a certain point in Descent

  • Added Combat Chatter profile for Dawn

v3.2

======Additions======

  • Add 'performance mode' lunalib setting

    • reduces most special fx in the mission battles
  • Added SP option to circumvent FP limit for starting ACoC

  • Add new voice lines for Dawn

  • Add 4 new dawn events (spooky redacted, PK, shrine completion)

  • New Wing: MUSHA

    • 8 OP, 3 wingsize
    • slow, mid-long range, prioritize fighters
  • New Ship: Bassline

    • Combat Carrier
  • Added some playable vanilla strikecraft analogues

    • Low OP, but several beneficial built-in hullmods including WINGCOM
      • New(?) Ship: Broadsword (WINGCOM)
        • 1x composite, 2x built-in LMG
      • New Ship: Sarissa (WINGCOM)
      • New Ship: Trident (WINGCOM)
        • Ship System: Reserve Deployment
        • 1x rear facing energy turret
  • New Mission: Descent

    • If didn't start with Valkazard, can be obtained/encountered in the climax of this mission
  • New Mission: By Their Silence

    • can be triggered once >= 25 reputation with MRC Liason on Fort Exsedol
  • ATAC "Event"

    • Progress accumulates from destroying ships with ArmaA ships present in the fleet
    • Grants various rewards + minor buffs geared towards strikecraft

======Fixes======

  • Fixed Kouto (E-Type) missing desc
  • Fixed 'no description..yet' for arma faction start
  • Fixed strikecraft not launching from converted hangar ships
  • Fixed D-modded GuarDUALs causing CTD if mousing over Variable Unit hullmod
  • FIxed enemy Panther's spawning at 5000% CR
  • Arma Armatura now knows their XIV BPs (this means they will show up in the special submarket)
  • Fixed some bugs that could occur if mod was loaded into an existing save
  • Fixed reference to Raven at abandoned station
  • Fixed HI-MAC triggering when not double tapping the same activation key (I.E tapping A, then tapping D)
  • Fixed HI-MAC charge going negative if used after flame out
  • Fixed ships with HI-MAC being a little too suicidal when system was active, should deactivate and use shield more often
  • Fixed potential bug with strikecraft not being properly recognized as dead if destroyed while landed
  • Fixed bug where strikecraft would automatically activate travel drive when launching from carrier
  • Fixed bug where strikecraft would initially launch from bay with wrong orientation
  • Fixed PERCEPT orb not changing target if current target was already dead
  • Fixed strikecraft always accelerating forward post launch, instead of in the direction they are facing
  • Increased performance of missions with special backgrounds
  • Added extra check for assault pod removal (will self-remove once replacement rate decreases below 90%
    • It can never naturally replace new fighters, so this won't cause any issues

======Tweaks======

  • Jenius becomes Pirate owned instead of Independent after completing ACoC

    • briefly has 'Arusthai' ownership during the mission to prevent rep loss to pirates during story related raid
  • Bonus incoming damage dealt to strikecraft by fighter damage modifier had no upper bound.

    • Now caps out at a 25% bonus.
    • Added floaty text to make it even more obvious ship is being hit by something w/ the damage modifier
    • New hullmod to alter/adjust this modifier:
      • Targeting Profile Disruptor
        -Effect: Nullifies bonus incoming damage, but:
        - +20% damage taken from all frigates
        - +10% from all destroyers
        - -10% from all cruisers
        - -20% from all capitals
        - From 1000 SU, capitals and cruisers autofire accuracy decreases as the ship gets closer (up to 20%), non-stacking
  • Strikecraft hullmod specifies ships benefit from Frigate-based bonuses

  • Strikecraft should no longer suffer malfunctions caused by low CR after repairing fully

  • C-Stim Dispatcher

    • Uptime: 0.7s->1s
    • Downtime: 10s->6s
    • Fixed bug that caused ability to proc even when shields were raised
  • Juno Mk. III

    • Chargeup: 1.5 -> 1
  • Altagrave

    • Exceliza Grenade Launcher
      • Burst Size: 2 -> 4
      • Range: 600->800
      • Chargedown: 5->4
      • Damage: 500->550
    • Vajra
      • Range: 600->1000
  • Valken

    • OP: 7->4
    • Refit Time:9->5
    • Revised description
    • Revised sprite
    • LAG -> M1 Pod
    • Matching their description, may explode if torso is disabled
      • deals up to HP+(ammo*weaponDamage)*0.25 in small AOE
  • Valken X

    • Armor:100->80
    • Add Hi-MAC hullmod
    • LS-20
      • Chargeup: 0.33->0.11
      • Chargedown: 0.33->0.55
      • should reduce whiffed melee attacks due to the windup
  • Spriggan Powered

    • Medium Ballistic -> Small Ballistic
    • Added 2x Small Missiles
    • Removed drone wing
    • HP: 700->800
    • Armor: 100->200
  • Watchdog

    • OP: 85->100
    • sprite tweaks
    • Shield Efficiency: 1.1->1.05
    • Add 2x small composite hardpoints
    • Large Hybrid->Large Ballistic
    • Siege Mode
      • Speed Reduction: 50%->20%
      • No longer disables shields
  • Watchdog(XIV)

    • Ship System: Reload->Siege Mode
    • Carries two barrettas instead of one
  • Zanac

    • Top Speed: 90->100
    • Large Energy -> Large Universal
    • Zanac (MRC) monoeye will more aggressively track object's ship's targeting
  • Gunhed

    • Armor:250->200
  • Panther (XIV)

    • Can now detach even if overloaded
    • Will detach with the CR Bakraid deployed with at the start of the battle
  • GuarDUAL

    • gfx tweak
    • Improved(?) AI
    • DP: 15->13
    • Mode BETA
      • Non missile RoF: 0.50x -> 1.00x
    • Mode ALPHA
      • Non missile RoF: 1.00x->1.50x
      • should help offset limited weapon slots
    • Top Speed: 250->240
    • Flux Capacity: 1750->2000
    • tweaked fire offset for head weapon
    • Percept (MODE A projectile)
      • EMP: 25->45
    • PERCEPT (System)
      • chargeup: 1->0.30
  • Bakraid

    • clamped CR to 1(100%) to prevent 50000% CR bug when seperating
  • Aleste SII

    • Ship System: Fuller Auto
      • fixed incorrect system desc, said increases RoF by 30% and Time Dilation by 20%, but reduces Weapon flux cost by 30% and time dilation by 25%
    • Updated Sephiran skin (thx mayu)
  • Zanac(MRC)
    -Ship System
    - in combat stated only affected ballistics, when it affects energy+ballistic
    - Stated flux reduction was 10%, when actual reduciton was 20%

  • Prodromos

    • Ship System
      • None-> Manuevering Jets
      • Support Range: 0 -> 6000
  • Assault Pod

    • Burst Size: 1->2
    • Spawns 2 battle armors instead of 4 per pod
    • Added Weapon: TB-11 Harpoon (Same as Aleste)
    • Added Engine
    • Replaced sprite with a better, but equally worse one
    • Pod's will now self destruct if replacement rate decreases below 95%, or HP decreases below 50%