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Agent KB_doomgeneric_p8
grisun0 edited this page Oct 23, 2026
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Previous: KB_doomgeneric_p7.md
- Doc: Copyright(C) 1993-1996 Id Software, Inc.
- Layer: utility
- Language: c
- Symbols:
-
intercepts_overrun_t(struct, line 738) -
P_AproxDistance(function, line 44)fixed_t P_AproxDistance ( fixed_t dx, fixed_t dy ) -
P_PointOnLineSide(function, line 61)int P_PointOnLineSide ( fixed_t x, fixed_t y, line_t* line ) -
P_BoxOnLineSide(function, line 105)int P_BoxOnLineSide ( fixed_t* tmbox, line_t* ld ) -
P_PointOnDivlineSide(function, line 156)int P_PointOnDivlineSide ( fixed_t x, fixed_t y, divline_t* line ) -
P_MakeDivline(function, line 206)void P_MakeDivline ( line_t* li, divline_t* dl ) -
P_InterceptVector(function, line 226)fixed_t P_InterceptVector ( divline_t* v2, divline_t* v1 ) -
P_LineOpening(function, line 295)void P_LineOpening (line_t* linedef) -
P_UnsetThingPosition(function, line 342)void P_UnsetThingPosition (mobj_t* thing) -
P_SetThingPosition(function, line 391)void P_SetThingPosition (mobj_t* thing) -
P_BlockLinesIterator(function, line 467)boolean P_BlockLinesIterator ( int x, int y, boolean(*func)(line_t*) ) -
P_BlockThingsIterator(function, line 508)boolean P_BlockThingsIterator ( int x, int y, boolean(*func)(mobj_t*) ) -
PIT_AddLineIntercepts(function, line 559)boolean PIT_AddLineIntercepts (line_t* ld) -
PIT_AddThingIntercepts(function, line 614)boolean PIT_AddThingIntercepts (mobj_t* thing) -
P_TraverseIntercepts(function, line 682)boolean P_TraverseIntercepts ( traverser_t func, fixed_t maxfrac ) -
InterceptsMemoryOverrun(function, line 782)static void InterceptsMemoryOverrun(int location, int value) -
InterceptsOverrun(function, line 827)static void InterceptsOverrun(int num_intercepts, intercept_t *intercept) -
P_PathTraverse(function, line 861)boolean P_PathTraverse ( fixed_t x1, fixed_t y1, fixed_t x2, fixed_t y2, int flags,... -
bulletslope(variable, line 731)extern fixed_t bulletslope;
-
- Depends on:
progs/doomgeneric/doomdef.h,progs/doomgeneric/doomstat.h,progs/doomgeneric/m_bbox.h,progs/doomgeneric/p_local.h,progs/doomgeneric/r_state.h
- Doc: Copyright(C) 1993-1996 Id Software, Inc.
- Layer: utility
- Language: c
- Symbols:
-
P_SetMobjState(function, line 48)boolean P_SetMobjState ( mobj_t* mobj, statenum_t state ) -
P_ExplodeMissile(function, line 84)void P_ExplodeMissile (mobj_t* mo) -
P_XYMovement(function, line 108)void P_XYMovement (mobj_t* mo) -
P_ZMovement(function, line 240)void P_ZMovement (mobj_t* mo) -
P_NightmareRespawn(function, line 383)void P_NightmareRespawn (mobj_t* mobj) -
P_MobjThinker(function, line 441)void P_MobjThinker (mobj_t* mobj) -
P_SpawnMobj(function, line 506)mobj_t* P_SpawnMobj ( fixed_t x, fixed_t y, fixed_t z, mobjtype_t type ) -
P_RemoveMobj(function, line 572)void P_RemoveMobj (mobj_t* mobj) -
P_RespawnSpecials(function, line 604)void P_RespawnSpecials (void) -
P_SpawnPlayer(function, line 668)void P_SpawnPlayer (mapthing_t* mthing) -
P_SpawnMapThing(function, line 739)void P_SpawnMapThing (mapthing_t* mthing) -
P_SpawnPuff(function, line 851)void P_SpawnPuff ( fixed_t x, fixed_t y, fixed_t z ) -
P_SpawnBlood(function, line 878)void P_SpawnBlood ( fixed_t x, fixed_t y, fixed_t z, int damage ) -
P_CheckMissileSpawn(function, line 907)void P_CheckMissileSpawn (mobj_t* th) -
P_SubstNullMobj(function, line 929)mobj_t *P_SubstNullMobj(mobj_t *mobj) -
P_SpawnMissile(function, line 950)mobj_t* P_SpawnMissile ( mobj_t* source, mobj_t* dest, mobjtype_t type ) -
P_SpawnPlayerMissile(function, line 996)void P_SpawnPlayerMissile ( mobj_t* source, mobjtype_t type ) -
G_PlayerReborn(function, line 37)void G_PlayerReborn (int player); -
attackrange(variable, line 848)extern fixed_t attackrange; -
STOPSPEED(macro, line 105)#define STOPSPEED -
FRICTION(macro, line 106)#define FRICTION
-
- Depends on:
progs/doomgeneric/doomdef.h,progs/doomgeneric/doomstat.h,progs/doomgeneric/hu_stuff.h,progs/doomgeneric/i_system.h,progs/doomgeneric/m_random.h,progs/doomgeneric/p_local.h,progs/doomgeneric/s_sound.h,progs/doomgeneric/sounds.h,progs/doomgeneric/st_stuff.h,progs/doomgeneric/z_zone.h
- Doc: Copyright(C) 1993-1996 Id Software, Inc.
- Layer: utility
- Language: h
- Symbols:
-
mobj_s(struct, line 201) -
thinker(type_alias, line 201)typedef struct mobj_s { // List: thinker links. thinker_t thinker; -
__P_MOBJ__(macro, line 21)#define __P_MOBJ__
-
- Depends on:
progs/doomgeneric/d_think.h,progs/doomgeneric/doomdata.h,progs/doomgeneric/info.h,progs/doomgeneric/m_fixed.h,progs/doomgeneric/tables.h - Imported by:
progs/doomgeneric/d_player.h,progs/doomgeneric/info.c,progs/doomgeneric/r_defs.h,progs/doomgeneric/s_sound.h
- Doc: Copyright(C) 1993-1996 Id Software, Inc.
- Layer: utility
- Language: c
- Symbols:
-
T_PlatRaise(function, line 45)void T_PlatRaise(plat_t* plat) -
EV_DoPlat(function, line 129)int EV_DoPlat ( line_t* line, plattype_e type, int amount ) -
P_ActivateInStasis(function, line 248)void P_ActivateInStasis(int tag) -
EV_StopPlat(function, line 263)void EV_StopPlat(line_t* line) -
P_AddActivePlat(function, line 278)void P_AddActivePlat(plat_t* plat) -
P_RemoveActivePlat(function, line 291)void P_RemoveActivePlat(plat_t* plat)
-
- Depends on:
progs/doomgeneric/doomdef.h,progs/doomgeneric/doomstat.h,progs/doomgeneric/i_system.h,progs/doomgeneric/m_random.h,progs/doomgeneric/p_local.h,progs/doomgeneric/r_state.h,progs/doomgeneric/s_sound.h,progs/doomgeneric/sounds.h,progs/doomgeneric/z_zone.h
- Doc: Copyright(C) 1993-1996 Id Software, Inc.
- Layer: utility
- Language: c
- Symbols:
-
P_SetPsprite(function, line 50)void P_SetPsprite ( player_t* player, int position, statenum_t stnum ) -
P_CalcSwing(function, line 103)void P_CalcSwing (player_t* player) -
P_BringUpWeapon(function, line 129)void P_BringUpWeapon (player_t* player) -
P_CheckAmmo(function, line 152)boolean P_CheckAmmo (player_t* player) -
P_FireWeapon(function, line 237)void P_FireWeapon (player_t* player) -
P_DropWeapon(function, line 256)void P_DropWeapon (player_t* player) -
A_WeaponReady(function, line 273)void A_WeaponReady ( player_t* player, pspdef_t* psp ) -
A_ReFire(function, line 334)void A_ReFire ( player_t* player, pspdef_t* psp ) -
A_CheckReload(function, line 357)void A_CheckReload ( player_t* player, pspdef_t* psp ) -
A_Lower(function, line 376)void A_Lower ( player_t* player, pspdef_t* psp ) -
A_Raise(function, line 414)void A_Raise ( player_t* player, pspdef_t* psp ) -
A_GunFlash(function, line 440)void A_GunFlash ( player_t* player, pspdef_t* psp ) -
A_Punch(function, line 459)void A_Punch ( player_t* player, pspdef_t* psp ) -
A_Saw(function, line 493)void A_Saw ( player_t* player, pspdef_t* psp ) -
DecreaseAmmo(function, line 542)static void DecreaseAmmo(player_t *player, int ammonum, int amount) -
A_FireMissile(function, line 559)void A_FireMissile ( player_t* player, pspdef_t* psp ) -
A_FireBFG(function, line 572)void A_FireBFG ( player_t* player, pspdef_t* psp ) -
A_FirePlasma(function, line 587)void A_FirePlasma ( player_t* player, pspdef_t* psp ) -
P_BulletSlope(function, line 610)void P_BulletSlope (mobj_t* mo) -
P_GunShot(function, line 635)void P_GunShot ( mobj_t* mo, boolean accurate ) -
A_FirePistol(function, line 656)void A_FirePistol ( player_t* player, pspdef_t* psp ) -
A_FireShotgun(function, line 678)void A_FireShotgun ( player_t* player, pspdef_t* psp ) -
A_FireShotgun2(function, line 705)void A_FireShotgun2 ( player_t* player, pspdef_t* psp ) -
A_FireCGun(function, line 742)void A_FireCGun ( player_t* player, pspdef_t* psp ) -
A_Light0(function, line 770)void A_Light0 (player_t *player, pspdef_t *psp) -
A_Light1(function, line 775)void A_Light1 (player_t *player, pspdef_t *psp) -
A_Light2(function, line 780)void A_Light2 (player_t *player, pspdef_t *psp) -
A_BFGSpray(function, line 790)void A_BFGSpray (mobj_t* mo) -
A_BFGsound(function, line 827)void A_BFGsound ( player_t* player, pspdef_t* psp ) -
P_SetupPsprites(function, line 840)void P_SetupPsprites (player_t* player) -
P_MovePsprites(function, line 860)void P_MovePsprites (player_t* player) -
LOWERSPEED(macro, line 38)#define LOWERSPEED -
RAISESPEED(macro, line 39)#define RAISESPEED -
WEAPONBOTTOM(macro, line 41)#define WEAPONBOTTOM -
WEAPONTOP(macro, line 42)#define WEAPONTOP
-
- Depends on:
progs/doomgeneric/d_event.h,progs/doomgeneric/deh_misc.h,progs/doomgeneric/doomdef.h,progs/doomgeneric/doomstat.h,progs/doomgeneric/m_random.h,progs/doomgeneric/p_local.h,progs/doomgeneric/p_pspr.h,progs/doomgeneric/s_sound.h,progs/doomgeneric/sounds.h
- Doc: Copyright(C) 1993-1996 Id Software, Inc.
- Layer: utility
- Language: h
- Symbols:
-
pspdef_t(struct, line 62) -
__P_PSPR__(macro, line 21)#define __P_PSPR__ -
FF_FULLBRIGHT(macro, line 44)#define FF_FULLBRIGHT -
FF_FRAMEMASK(macro, line 45)#define FF_FRAMEMASK
-
- Depends on:
progs/doomgeneric/info.h,progs/doomgeneric/m_fixed.h,progs/doomgeneric/tables.h - Imported by:
progs/doomgeneric/d_player.h,progs/doomgeneric/p_pspr.c
- Doc: Copyright(C) 1993-1996 Id Software, Inc.
- Layer: utility
- Language: c
- Symbols:
-
P_TempSaveGameFile(function, line 47)char *P_TempSaveGameFile(void) -
P_SaveGameFile(function, line 61)char *P_SaveGameFile(int slot) -
saveg_read8(function, line 81)static byte saveg_read8(void) -
saveg_write8(function, line 99)static void saveg_write8(byte value) -
saveg_read16(function, line 112)static short saveg_read16(void) -
saveg_write16(function, line 122)static void saveg_write16(short value) -
saveg_read32(function, line 128)static int saveg_read32(void) -
saveg_write32(function, line 140)static void saveg_write32(int value) -
saveg_read_pad(function, line 150)static void saveg_read_pad(void) -
saveg_write_pad(function, line 166)static void saveg_write_pad(void) -
saveg_readp(function, line 185)static void *saveg_readp(void) -
saveg_writep(function, line 190)static void saveg_writep(void *p) -
saveg_read_mapthing_t(function, line 208)static void saveg_read_mapthing_t(mapthing_t *str) -
saveg_write_mapthing_t(function, line 226)static void saveg_write_mapthing_t(mapthing_t *str) -
saveg_read_actionf_t(function, line 248)static void saveg_read_actionf_t(actionf_t *str) -
saveg_write_actionf_t(function, line 254)static void saveg_write_actionf_t(actionf_t *str) -
saveg_read_thinker_t(function, line 273)static void saveg_read_thinker_t(thinker_t *str) -
saveg_write_thinker_t(function, line 285)static void saveg_write_thinker_t(thinker_t *str) -
saveg_read_mobj_t(function, line 301)static void saveg_read_mobj_t(mobj_t *str) -
saveg_write_mobj_t(function, line 421)static void saveg_write_mobj_t(mobj_t *str) -
saveg_read_ticcmd_t(function, line 541)static void saveg_read_ticcmd_t(ticcmd_t *str) -
saveg_write_ticcmd_t(function, line 563)static void saveg_write_ticcmd_t(ticcmd_t *str) -
saveg_read_pspdef_t(function, line 589)static void saveg_read_pspdef_t(pspdef_t *str) -
saveg_write_pspdef_t(function, line 615)static void saveg_write_pspdef_t(pspdef_t *str) -
saveg_read_player_t(function, line 641)static void saveg_read_player_t(player_t *str) -
saveg_write_player_t(function, line 772)static void saveg_write_player_t(player_t *str) -
saveg_read_ceiling_t(function, line 908)static void saveg_read_ceiling_t(ceiling_t *str) -
saveg_write_ceiling_t(function, line 944)static void saveg_write_ceiling_t(ceiling_t *str) -
saveg_read_vldoor_t(function, line 981)static void saveg_read_vldoor_t(vldoor_t *str) -
saveg_write_vldoor_t(function, line 1011)static void saveg_write_vldoor_t(vldoor_t *str) -
saveg_read_floormove_t(function, line 1042)static void saveg_read_floormove_t(floormove_t *str) -
saveg_write_floormove_t(function, line 1075)static void saveg_write_floormove_t(floormove_t *str) -
saveg_read_plat_t(function, line 1109)static void saveg_read_plat_t(plat_t *str) -
saveg_write_plat_t(function, line 1151)static void saveg_write_plat_t(plat_t *str) -
saveg_read_lightflash_t(function, line 1194)static void saveg_read_lightflash_t(lightflash_t *str) -
saveg_write_lightflash_t(function, line 1221)static void saveg_write_lightflash_t(lightflash_t *str) -
saveg_read_strobe_t(function, line 1249)static void saveg_read_strobe_t(strobe_t *str) -
saveg_write_strobe_t(function, line 1276)static void saveg_write_strobe_t(strobe_t *str) -
saveg_read_glow_t(function, line 1304)static void saveg_read_glow_t(glow_t *str) -
saveg_write_glow_t(function, line 1325)static void saveg_write_glow_t(glow_t *str) -
P_WriteSaveGameHeader(function, line 1347)void P_WriteSaveGameHeader(char *description) -
P_ReadSaveGameHeader(function, line 1379)boolean P_ReadSaveGameHeader(void) -
P_ReadSaveGameEOF(function, line 1419)boolean P_ReadSaveGameEOF(void) -
P_WriteSaveGameEOF(function, line 1432)void P_WriteSaveGameEOF(void) -
P_ArchivePlayers(function, line 1440)void P_ArchivePlayers (void) -
P_UnArchivePlayers(function, line 1460)void P_UnArchivePlayers (void) -
P_ArchiveWorld(function, line 1484)void P_ArchiveWorld (void) -
P_UnArchiveWorld(function, line 1532)void P_UnArchiveWorld (void) -
P_ArchiveThinkers(function, line 1592)void P_ArchiveThinkers (void) -
P_UnArchiveThinkers(function, line 1620)void P_UnArchiveThinkers (void) -
P_ArchiveSpecials(function, line 1704)void P_ArchiveSpecials (void) -
P_UnArchiveSpecials(function, line 1793)void P_UnArchiveSpecials (void) -
SAVEGAME_EOF(macro, line 36)#define SAVEGAME_EOF -
VERSIONSIZE(macro, line 37)#define VERSIONSIZE -
saveg_read_enum(macro, line 197)#define saveg_read_enum -
saveg_write_enum(macro, line 198)#define saveg_write_enum -
saveg_read_think_t(macro, line 266)#define saveg_read_think_t -
saveg_write_think_t(macro, line 267)#define saveg_write_think_t
-
- Depends on:
progs/doomgeneric/deh_main.h,progs/doomgeneric/doomstat.h,progs/doomgeneric/dstrings.h,progs/doomgeneric/g_game.h,progs/doomgeneric/i_system.h,progs/doomgeneric/m_misc.h,progs/doomgeneric/p_local.h,progs/doomgeneric/p_saveg.h,progs/doomgeneric/r_state.h,progs/doomgeneric/z_zone.h
- Doc: Copyright(C) 1993-1996 Id Software, Inc.
- Layer: utility
- Language: h
- Symbols:
-
P_TempSaveGameFile(function, line 31)char *P_TempSaveGameFile(void); -
P_SaveGameFile(function, line 35)char *P_SaveGameFile(int slot); -
P_WriteSaveGameHeader(function, line 40)void P_WriteSaveGameHeader(char *description); -
P_WriteSaveGameEOF(function, line 45)void P_WriteSaveGameEOF(void); -
P_ArchivePlayers(function, line 49)void P_ArchivePlayers (void); -
P_UnArchivePlayers(function, line 50)void P_UnArchivePlayers (void); -
P_ArchiveWorld(function, line 51)void P_ArchiveWorld (void); -
P_UnArchiveWorld(function, line 52)void P_UnArchiveWorld (void); -
P_ArchiveThinkers(function, line 53)void P_ArchiveThinkers (void); -
P_UnArchiveThinkers(function, line 54)void P_UnArchiveThinkers (void); -
P_ArchiveSpecials(function, line 55)void P_ArchiveSpecials (void); -
P_UnArchiveSpecials(function, line 56)void P_UnArchiveSpecials (void); -
save_stream(variable, line 58)extern FILE *save_stream; -
savegame_error(variable, line 59)extern boolean savegame_error; -
__P_SAVEG__(macro, line 21)#define __P_SAVEG__ -
SAVESTRINGSIZE(macro, line 27)#define SAVESTRINGSIZE
-
- Imported by:
progs/doomgeneric/d_main.c,progs/doomgeneric/g_game.c,progs/doomgeneric/m_menu.c,progs/doomgeneric/p_saveg.c
- Doc: Copyright(C) 1993-1996 Id Software, Inc.
- Layer: infrastructure
- Language: c
- Symbols:
-
P_LoadVertexes(function, line 118)void P_LoadVertexes (int lump) -
GetSectorAtNullAddress(function, line 153)sector_t* GetSectorAtNullAddress(void) -
P_LoadSegs(function, line 172)void P_LoadSegs (int lump) -
P_LoadSubsectors(function, line 236)void P_LoadSubsectors (int lump) -
P_LoadSectors(function, line 265)void P_LoadSectors (int lump) -
P_LoadNodes(function, line 298)void P_LoadNodes (int lump) -
P_LoadThings(function, line 335)void P_LoadThings (int lump) -
P_LoadLineDefs(function, line 392)void P_LoadLineDefs (int lump) -
P_LoadSideDefs(function, line 473)void P_LoadSideDefs (int lump) -
P_LoadBlockMap(function, line 504)void P_LoadBlockMap (int lump) -
P_GroupLines(function, line 545)void P_GroupLines (void) -
PadRejectArray(function, line 661)static void PadRejectArray(byte *array, unsigned int len) -
P_LoadReject(function, line 712)static void P_LoadReject(int lumpnum) -
P_SetupLevel(function, line 744)void P_SetupLevel ( int episode, int map, int playermask, skill_t skill) -
P_Init(function, line 847)void P_Init (void) -
P_SpawnMapThing(function, line 44)void P_SpawnMapThing (mapthing_t* mthing); -
MAX_DEATHMATCH_STARTS(macro, line 105)#define MAX_DEATHMATCH_STARTS
-
- Depends on:
progs/doomgeneric/deh_main.h,progs/doomgeneric/doomdef.h,progs/doomgeneric/doomstat.h,progs/doomgeneric/g_game.h,progs/doomgeneric/i_swap.h,progs/doomgeneric/i_system.h,progs/doomgeneric/m_argv.h,progs/doomgeneric/m_bbox.h,progs/doomgeneric/p_local.h,progs/doomgeneric/s_sound.h,progs/doomgeneric/w_wad.h,progs/doomgeneric/z_zone.h
- Doc: Copyright(C) 1993-1996 Id Software, Inc.
- Layer: infrastructure
- Language: h
- Symbols:
-
P_SetupLevel(function, line 28)void P_SetupLevel ( int episode, int map, int playermask, skill_t skill); -
P_Init(function, line 35)void P_Init (void); -
__P_SETUP__(macro, line 21)#define __P_SETUP__
-
- Imported by:
progs/doomgeneric/d_main.c,progs/doomgeneric/g_game.c
- Doc: Copyright(C) 1993-1996 Id Software, Inc.
- Layer: utility
- Language: c
- Symbols:
-
P_DivlineSide(function, line 48)int P_DivlineSide ( fixed_t x, fixed_t y, divline_t* node ) -
P_InterceptVector2(function, line 102)fixed_t P_InterceptVector2 ( divline_t* v2, divline_t* v1 ) -
P_CrossSubsector(function, line 128)boolean P_CrossSubsector (int num) -
P_CrossBSPNode(function, line 258)boolean P_CrossBSPNode (int bspnum) -
P_CheckSight(function, line 301)boolean P_CheckSight ( mobj_t* t1, mobj_t* t2 )
-
- Depends on:
progs/doomgeneric/doomdef.h,progs/doomgeneric/i_system.h,progs/doomgeneric/p_local.h,progs/doomgeneric/r_state.h
- Doc: Copyright(C) 1993-1996 Id Software, Inc.
- Layer: testing
- Language: c
- Symbols:
-
anim_t(struct, line 55) -
animdef_t(struct, line 68) -
P_InitPicAnims(function, line 143)void P_InitPicAnims (void) -
getSide(function, line 203)side_t* getSide ( int currentSector, int line, int side ) -
getSector(function, line 219)sector_t* getSector ( int currentSector, int line, int side ) -
twoSided(function, line 234)int twoSided ( int sector, int line ) -
getNextSector(function, line 250)sector_t* getNextSector ( line_t* line, sector_t* sec ) -
P_FindLowestFloorSurrounding(function, line 269)fixed_t P_FindLowestFloorSurrounding(sector_t* sec) -
P_FindHighestFloorSurrounding(function, line 296)fixed_t P_FindHighestFloorSurrounding(sector_t *sec) -
P_FindNextHighestFloor(function, line 330)fixed_t P_FindNextHighestFloor ( sector_t* sec, int currentheight ) -
P_FindLowestCeilingSurrounding(function, line 392)fixed_t P_FindLowestCeilingSurrounding(sector_t* sec) -
P_FindHighestCeilingSurrounding(function, line 417)fixed_t P_FindHighestCeilingSurrounding(sector_t* sec) -
P_FindSectorFromLineTag(function, line 444)int P_FindSectorFromLineTag ( line_t* line, int start ) -
P_FindMinSurroundingLight(function, line 464)int P_FindMinSurroundingLight ( sector_t* sector, int max ) -
P_CrossSpecialLine(function, line 502)void P_CrossSpecialLine ( int linenum, int side, mobj_t* thing ) -
P_ShootSpecialLine(function, line 969)void P_ShootSpecialLine ( mobj_t* thing, line_t* line ) -
P_PlayerInSpecialSector(function, line 1019)void P_PlayerInSpecialSector (player_t* player) -
P_UpdateSpecials(function, line 1093)void P_UpdateSpecials (void) -
DonutOverrun(function, line 1178)static void DonutOverrun(fixed_t *s3_floorheight, short *s3_floorpic, li... -
EV_DoDonut(function, line 1257)int EV_DoDonut(line_t* line) -
P_SpawnSpecials(function, line 1374)void P_SpawnSpecials (void) -
anims(variable, line 80)extern anim_t anims[MAXANIMS]; -
lastanim(variable, line 81)extern anim_t* lastanim; -
numlinespecials(variable, line 138)extern short numlinespecials; -
linespeciallist(variable, line 139)extern line_t* linespeciallist[MAXLINEANIMS]; -
numflats(variable, line 1185)extern int numflats; -
MAXANIMS(macro, line 78)#define MAXANIMS -
MAXLINEANIMS(macro, line 136)#define MAXLINEANIMS -
MAX_ADJOINING_SECTORS(macro, line 327)#define MAX_ADJOINING_SECTORS -
DONUT_FLOORHEIGHT_DEFAULT(macro, line 1175)#define DONUT_FLOORHEIGHT_DEFAULT -
DONUT_FLOORPIC_DEFAULT(macro, line 1176)#define DONUT_FLOORPIC_DEFAULT
-
- Depends on:
progs/doomgeneric/deh_main.h,progs/doomgeneric/doomdef.h,progs/doomgeneric/doomstat.h,progs/doomgeneric/g_game.h,progs/doomgeneric/i_system.h,progs/doomgeneric/m_argv.h,progs/doomgeneric/m_misc.h,progs/doomgeneric/m_random.h,progs/doomgeneric/p_local.h,progs/doomgeneric/r_local.h,progs/doomgeneric/r_state.h,progs/doomgeneric/s_sound.h,progs/doomgeneric/sounds.h,progs/doomgeneric/w_wad.h,progs/doomgeneric/z_zone.h
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