Releases: gwnathan2015/TheSpawnerofEverilynn
Release list
PA-1.8.5-Version.03
Music Update 2.0
ADDED
- death music now plays properly
- 2 new music tracks
- new music.lua
- new text saying "Press R to Respawn" when dead
- you can no longer respawn when alive
- spike tiles temporarily now deal 50 damage for testing the new death features.
- new player_state to control what music to play
CHANGED
- character folder
- characters.lua is now in the character folder and called model.lua
- character_control is now in the character folder and called control.lua
- all music logic is put into music.lua
REMOVED
nothing
PA-1.8.5-Version.02
ADDED
- 5 new music files
- new music system, title screen is no longer the only place in the game with music
- utils.lua, a file containing utilities for the game
- render.lua, contains all drawing functions and handles graphics
- character_control.lua, handles character pathfinding and also player movement.
- major refactors for the project, random music selection between game_music and menu_music, prototype death music system being planned for next version.
- a tick handler to fully support the new every 60 seconds you heal one health system
MOVED
- all draw functions are now in render.lua
- all movement and "pathfinding" systems are now in character_control.
REMOVED
- the title screen music loader, replaced by the new one.
- the main.lua swordsman pathfinding, thats now in character_control
- some redundant lines in the code
CHANGED
- the background is now tan
PA-1.8.5-Version.01
ADDED
- new playercharacter subclass of characters
- new coin loading
- minor map changes
- new tick system
- every 60 seconds the players health goes back up by one unless the player is dead or the player is at max health.
- pressing C adds coins to your stats randomly from 1 to 10
- inventory now works, but no UI or items have been added
CHANGED
- game_state 'alive' to game_state 'ingame'
- love.load now sets the window title to The Spawner of Everilynn PA-1.8.5 Version 1
- spike tile damage now deals anywhere from 1 to 4
PA-1.8.4
New title screen and game state logic.
ADDED
- game_state 'alive' and game_state 'title'
- title screen containing title screen text and the icon image.
- simple title screen menu music system that loops
- character movement and AI and loading only works if game_state is 'alive'
- a simple audio system for the title screen music with looping, loop redundancy in case it doesn't, and looping stops when game_state is 'alive'
REMOVED
- the old draw system
- the old movement system
- the old unused framework for factions and health that wouldn't have been used anyways
CHANGED
- love.load, the game now has an icon
- love.load, the game title now says The Spawner of Everilynn PA-1.8.4
- love.draw, the system loads functions above it in the code depending on game_state
- spike tiles now take 4 damage instead of 2
PA-1.8.3.3
Install LÖVE 11.5
Make sure LÖVE is properly set up on your system
Download or clone the game folder
Open PowerShell or Command Prompt
Run: start-process "path-to-love.exe" TheSpawnerofEverilynn
make sure the path to love is the actual full path from c:/ to love.exe on a normal love installation on windows, it should be 'c:/programfiles (x86)/love/love.exe'
PA-1.8.3
look at PA-1.8.2 and apply it here. mainly just re-adding the health system after an unsuccesful attempt. health now works fully, no combat yet.
PA-1.8.2
note: love 11.5 is required to run this game. in powershell or a game developent studio type "start-process 'c:\Program files (x86)\love.exe' storygame" into the terminal and run it. the game will open. please note that this is a pre-alpha version and does not have most features implemented yet. bugs are also expected, however there is not much to have bugs exist, so they also kind of arent.