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Releases: gwnathan2015/TheSpawnerofEverilynn

PA-1.8.5-Version.03

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@gwnathan2015 gwnathan2015 released this 23 Aug 16:12

Music Update 2.0

ADDED

  • death music now plays properly
  • 2 new music tracks
  • new music.lua
  • new text saying "Press R to Respawn" when dead
  • you can no longer respawn when alive
  • spike tiles temporarily now deal 50 damage for testing the new death features.
  • new player_state to control what music to play

CHANGED

  • character folder
  • characters.lua is now in the character folder and called model.lua
  • character_control is now in the character folder and called control.lua
  • all music logic is put into music.lua

REMOVED

nothing

PA-1.8.5-Version.02

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@gwnathan2015 gwnathan2015 released this 16 Aug 16:34

ADDED

  • 5 new music files
  • new music system, title screen is no longer the only place in the game with music
  • utils.lua, a file containing utilities for the game
  • render.lua, contains all drawing functions and handles graphics
  • character_control.lua, handles character pathfinding and also player movement.
  • major refactors for the project, random music selection between game_music and menu_music, prototype death music system being planned for next version.
  • a tick handler to fully support the new every 60 seconds you heal one health system

MOVED

  • all draw functions are now in render.lua
  • all movement and "pathfinding" systems are now in character_control.

REMOVED

  • the title screen music loader, replaced by the new one.
  • the main.lua swordsman pathfinding, thats now in character_control
  • some redundant lines in the code

CHANGED

  • the background is now tan

PA-1.8.5-Version.01

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@gwnathan2015 gwnathan2015 released this 09 Aug 16:48
fa45e8c

ADDED

  • new playercharacter subclass of characters
  • new coin loading
  • minor map changes
  • new tick system
  • every 60 seconds the players health goes back up by one unless the player is dead or the player is at max health.
  • pressing C adds coins to your stats randomly from 1 to 10
  • inventory now works, but no UI or items have been added

CHANGED

  • game_state 'alive' to game_state 'ingame'
  • love.load now sets the window title to The Spawner of Everilynn PA-1.8.5 Version 1
  • spike tile damage now deals anywhere from 1 to 4

PA-1.8.4

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@gwnathan2015 gwnathan2015 released this 02 Aug 17:51

New title screen and game state logic.

ADDED

  • game_state 'alive' and game_state 'title'
  • title screen containing title screen text and the icon image.
  • simple title screen menu music system that loops
  • character movement and AI and loading only works if game_state is 'alive'
  • a simple audio system for the title screen music with looping, loop redundancy in case it doesn't, and looping stops when game_state is 'alive'

REMOVED

  • the old draw system
  • the old movement system
  • the old unused framework for factions and health that wouldn't have been used anyways

CHANGED

  • love.load, the game now has an icon
  • love.load, the game title now says The Spawner of Everilynn PA-1.8.4
  • love.draw, the system loads functions above it in the code depending on game_state
  • spike tiles now take 4 damage instead of 2

PA-1.8.3.3

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@gwnathan2015 gwnathan2015 released this 27 Jul 18:38
6d7795f

Install LÖVE 11.5

Make sure LÖVE is properly set up on your system

Download or clone the game folder

Open PowerShell or Command Prompt

Run: start-process "path-to-love.exe" TheSpawnerofEverilynn

make sure the path to love is the actual full path from c:/ to love.exe on a normal love installation on windows, it should be 'c:/programfiles (x86)/love/love.exe'

PA-1.8.3

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@gwnathan2015 gwnathan2015 released this 26 Jul 21:27
542062b

look at PA-1.8.2 and apply it here. mainly just re-adding the health system after an unsuccesful attempt. health now works fully, no combat yet.

PA-1.8.2

PA-1.8.2 Pre-release
Pre-release

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@gwnathan2015 gwnathan2015 released this 22 Jul 23:38
fe987e1

note: love 11.5 is required to run this game. in powershell or a game developent studio type "start-process 'c:\Program files (x86)\love.exe' storygame" into the terminal and run it. the game will open. please note that this is a pre-alpha version and does not have most features implemented yet. bugs are also expected, however there is not much to have bugs exist, so they also kind of arent.