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PalworldModManager v0.1.0
Initial public release. A native macOS (Apple Silicon) mod manager for Palworld.
Install
The app is ad-hoc signed (not notarized), so the first launch is blocked by Gatekeeper. Allow it once via System Settings > Privacy & Security > "Open Anyway".
See the README for details.
Highlights
- Auto-detect the game and run it with the UE4SS loader via DYLD injection (Play).
- Import Lua and pak mods; a single legacy pak is converted to IoStore on import.
- Enable/disable/retract mods and manage profiles. Retract removes only manager-placed files.
- Bundle direct staging into the game bundle's three folders at Play time.
- UE4SS runtime auto-update — swaps the whole runtime folder (dylib + Lua infra + settings) as one unit. Bundles UE4SS v0.2.0.
- ModConfig settings persist:
.modconfig.jsonoriginals live in the writable container with a symlink in the read-only bundle, so in-game saves work.
Requirements
- macOS, Apple Silicon (arm64)
- Palworld (Mac App Store / sandboxed build) installed
Full notes: CHANGELOG