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PalworldModManager v0.1.0

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@h-taek h-taek released this 04 Jul 18:48
· 3 commits to main since this release

Initial public release. A native macOS (Apple Silicon) mod manager for Palworld.

Install

The app is ad-hoc signed (not notarized), so the first launch is blocked by Gatekeeper. Allow it once via System Settings > Privacy & Security > "Open Anyway".

See the README for details.

Highlights

  • Auto-detect the game and run it with the UE4SS loader via DYLD injection (Play).
  • Import Lua and pak mods; a single legacy pak is converted to IoStore on import.
  • Enable/disable/retract mods and manage profiles. Retract removes only manager-placed files.
  • Bundle direct staging into the game bundle's three folders at Play time.
  • UE4SS runtime auto-update — swaps the whole runtime folder (dylib + Lua infra + settings) as one unit. Bundles UE4SS v0.2.0.
  • ModConfig settings persist: .modconfig.json originals live in the writable container with a symlink in the read-only bundle, so in-game saves work.

Requirements

  • macOS, Apple Silicon (arm64)
  • Palworld (Mac App Store / sandboxed build) installed

Full notes: CHANGELOG