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Launch maps from Hammer
Radik Khamatdinov edited this page Feb 24, 2026
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Let's assume you want to launch a map you made, just like in the Source Engine. Create a scene (scenes/map.tscn for example) with the root type VMFRuntimeController and do some additional setup in Hammer:
- Open Tools -> Options -> Build programs tab. In
Game Executable, specify the path to the Godot Engine executable.
For example:
$SteamUserDir\Godot Engine\Godot_v4.4.1-stable_win64.exe
- Open Run Map window (F9).
- Click "Edit" and add a new configuration.
- Select the created configuration in
Configurationsfield - Click "New" and add
$game_exeinto theCommandfield. - Add
--path $gamedir scenes/map.tscn --vmf $fileinto theParametersfield.