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Launch maps from Hammer

Radik Khamatdinov edited this page Feb 24, 2026 · 10 revisions

Let's assume you want to launch a map you made, just like in the Source Engine. Create a scene (scenes/map.tscn for example) with the root type VMFRuntimeController and do some additional setup in Hammer:

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  1. Open Tools -> Options -> Build programs tab. In Game Executable, specify the path to the Godot Engine executable.

For example: $SteamUserDir\Godot Engine\Godot_v4.4.1-stable_win64.exe

  1. Open Run Map window (F9).
    • Click "Edit" and add a new configuration.
    • Select the created configuration in Configurations field
    • Click "New" and add $game_exe into the Command field.
    • Add --path $gamedir scenes/map.tscn --vmf $file into the Parameters field.

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