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泰拉圣巢 TerraKnight 2.7.0
这是此前的 2.7.0 版本,包含新的魔力机制:魔力不足或为 0 时仍可施法,该次施法耗时变为 2.5 倍;补充魔力后恢复正常速度。
下载下方 TerraKnight-v2.7.0.zip,按压缩包内安装说明安装。需要 Steam 正式版空洞骑士 1.5.12620(Unity 6)、BepInEx 5.4.23.x x64,以及本机已安装的 Steam 版泰拉瑞亚。
本包固定于此前的 2.7.0 提交 3cd5bc6,不包含后续正在开发的建造、钓鱼及装备配方补全。
已知问题:测试中曾出现一次神居奥波路波战斗提前返回德特茅斯,原因尚未定位;之后的独立存档复测通过,仍保留这一问题说明。
首领
- 分阶段的首领每个阶段都有一整份同期首领的生命,后一阶段比前一阶段多 20%,同时上场的几只平分这一份:假骑士每轮破甲加打头(盔甲占大头,头约为盔甲的三成),灵魂大师和灵魂暴君两个阶段,螳螂领主大姐单挑、两位妹妹一起(战斗姐妹三位一起),守望者骑士先一只、之后两只一波,奥罗单挑、再和马托一起。
- 首领掉治疗药水和心(照泰拉瑞亚):对应等级的治疗药水 5~15 瓶、心 5~9 个,每个阶段结束时另掉一小份;心碰到就恢复 20 点生命,拾心药水让心从更远处飞过来。都写在怪物图鉴和掉落记录里。
- 40 个首领召唤物:首次击败首领后在任意地点使用,传送门把人送进它的原版竞技场,跳过剧情直接开战;联机时所有玩家一起传送过去,只消耗使用者的一个。
- 首领的防御是对应泰拉瑞亚首领的一半;首领房间只锁定首领的战斗范围,其余部分照常挖掘建造。
- 命中没有无敌帧:霰弹的每颗弹丸、每个召唤物的每次攻击都造成伤害。
- 怪物图鉴补全:灵魂暴君、深渊的兄弟、多刺躯壳、神居的水晶守卫和狂暴守卫、无上辉光都记入图鉴并掉落;螳螂领主、守望者骑士这类几个身体的首领一场记一次;梦境和召唤物复战照常记入。
联机
- 大家在主机的世界里:箱子、工作台和家具、地上的物品、生命水晶和挖改的地形以主机为准,箱子同一时间只能一个人打开;首领只对进了竞技场的玩家出手,竞技场外的队友留在原地。
- 专家和大师难度下首领的生命按人数增加(两人 ×1.35、三人 ×1.92、四人 ×2.63)。
地图
- 地图分深层和浅层:门后的房间(商店和住处、斗兽场、格林剧团的帐篷、档案馆、白色宫殿、梦境、电车)在深层,小地图只画玩家所在的一层,大地图左下角切换当前层、浅层和深层。
- 玩家的头像画在身体正中。
- 信息饰品(表、深度计、罗盘、GPS、DPS 计、杀怪计数器等)显示在小地图下方。
物品和世界
- 补全泰拉瑞亚的盔甲(流星、忍者、挖矿、猩红、仙人掌、南瓜、角斗士、化石、渔夫、远古系列、各种木头套、旧日军团 T2/T3、巫师帽和七种宝石长袍等),套装奖励照 1.4.5。
- 补上其余制作站(地狱熔炉、精金/钛金熔炉、水晶球、灌注站、远古操纵机等),恶魔祭坛和猩红祭坛立在黑卵神殿里。
- 魔镜、冰镜和手机带人回家,混沌传送杖和和谐传送杖传送到光标处。
- 酸水里能用泰拉瑞亚的液体装备:鳍状肢、海神贝壳、潜水装备和鳍状肢药水让人在酸水里游泳、不受伤;水上漂靴类和水上漂药水让人站在酸水面上,按住下键沉下去。
- 原版骨钉打不退的敌人也不吃泰拉瑞亚的击退(炮台、愚人食者、卵囊、古尔卡、重型敌人和爬墙的敌人)。
- 开着箱子也能合成,箱子里的材料算进去。
- 普通敌人和精英掉的矿石翻倍。
- 魔力照 1.4.5:魔力不够也能施法,这次施法慢 2.5 倍;魔力花照常给持续施法的武器自动喝药。
- 对话中用晶塔、魔镜或召唤物传送,对话框跟着收起。
- 打完梦境和神居首领时背包满了,放不下的掉落物回到神居大厅或现世时掉在脚下。
Bosses
- A boss fought in phases has a whole boss of its time's life in every phase, each phase 20% more than the one before, the bodies up together sharing it: the False Knight's rounds of a broken armour and a beaten head (the armour the bulk, the head about three tenths of it), the Soul Master's and the Soul Tyrant's two phases, the Mantis Lords' eldest alone and then her two sisters together (three for the Sisters of Battle), the Watcher Knights one first and then two at a time, Oro alone and then with Mato.
- Bosses drop healing potions and hearts, as in Terraria: 5 to 15 potions of their tier and 5 to 9 hearts, and a smaller share at the end of each phase; a heart heals 20 life when touched, and the Heartreach potion pulls hearts from further away. Both are listed in the Bestiary and the drop record.
- 40 boss summons: usable anywhere once the boss is beaten, a portal takes the player into its native arena, straight into the fight with the story skipped; in a LAN game every player goes too, and only the user's seal is spent.
- Boss defense is half its Terraria counterpart's; a boss room locks only where its boss fights, the rest digs and builds as usual.
- No hit invincibility frames: every shotgun pellet and every minion's every attack deals damage.
- The Bestiary is complete: the Soul Tyrant, the Abyss's Siblings, the Spiny Husks, Godhome's Crystal and Enraged Guardians and the Absolute Radiance are recorded and drop loot; a boss in several bodies (the Mantis Lords, the Watcher Knights) counts once per fight; dream and summoned rematches count.
Multiplayer
- Everyone plays in the host's world: chests, crafting stations and furniture, items on the ground, Life Crystals and dug or built terrain follow the host, and a chest opens for one player at a time; a boss acts only on the players inside its arena, and teammates outside stay where they are.
- On Expert and Master a boss has more life by the number of players (×1.35 for two, ×1.92 for three, ×2.63 for four).
Map
- The map has a deep and a shallow layer: the rooms behind doors (shops and homes, the Colosseum, the Grimm Troupe's tents, the Archives, the White Palace, the dreams, the trams) are the deep layer; the minimap draws the player's own layer, and the full map's tabs at the bottom left show the current, the shallow or the deep layer.
- The player's head is drawn on the middle of the body.
- Information accessories (watches, Depth Meter, Compass, GPS, DPS Meter, Tally Counter and more) show under the minimap.
Items and world
- The rest of Terraria's armor (Meteor, Ninja, Mining, Crimson, Cactus, Pumpkin, Gladiator, Fossil, Angler, Ancient, the wood sets, the Old One's Army's tier 2 and 3, the Wizard Hat and the seven gem robes and more), with 1.4.5's set bonuses.
- The rest of the crafting stations (Hellforge, Adamantite and Titanium Forges, Crystal Ball, Imbuing Station, Ancient Manipulator and more); the Demon and Crimson Altars stand in the Temple of the Black Egg.
- The Magic Mirror, the Ice Mirror and the Cell Phone take the player home; the Rods of Discord and Harmony teleport to the cursor.
- Terraria's liquid gear works in acid: the Flipper, Neptune's Shell, the diving gear and the Flipper potion swim in acid unharmed; water walking boots and the Water Walking potion stand on it, and holding down sinks in.
- Enemies the base game's Nail never pushes take no Terraria knockback either (turrets, Fool Eaters, egg sacs, Gulkas, heavy enemies and wall crawlers).
- Crafting works with a chest open, its items counted.
- Common enemies and elites drop twice the ore.
- Mana as in 1.4.5: magic works without enough mana, that use 2.5 times slower; the Mana Flower drinks for channelled weapons.
- Teleporting mid-conversation by a pylon, a mirror or a boss seal closes the dialogue box.
- Boss drops that don't fit a full inventory after a dream or Godhome fight drop at the player's feet back in the Hall of Gods or the world.
发布前回归修正 / Final regression fixes
- 修复奥波路波的单体死亡被误判为整场胜利而重复计数、重复掉落;整场结算后其余部件也不再重复结算。
- 修复后台自动测试输入暂停、阶段回血后重复探测开战触发器,以及灵魂大师漏领下砸能力造成的开门误报。
- Fix duplicate multi-body boss credit and loot; correct background test input, phase-transition detection and the Soul Master reward-pickup test.