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泰拉圣巢 TerraKnight 3.1.0

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@haoawake haoawake released this 16 Oct 19:27
· 16 commits to main since this release

泰拉圣巢 TerraKnight 3.1.0

  • 合成照原版:泰拉瑞亚物品的 910 条配方,材料、数量、产出、制作站和环境(水、酸水、蜂蜜、墓地)都和原版 1.4.5.8 一致,阶段只决定配方什么时候开放。徒手配方随时能做,其余的要站在所需的制作站旁边;花吉欧做的基础东西在长椅旁或德特茅斯做。恶魔祭坛和猩红祭坛立在德特茅斯长椅的两侧;篝火能做能摆(木材 10、火把 5);每种制作站都有来源,天磨(复仇蝇一类)、冰雪机(水晶山峰的怪)、远古操纵机(空洞骑士必掉)等由对应的怪物和首领掉落。

  • 掉落(怪物图鉴按当前难度显示每件的掉率)

    • 普通敌人和精英的饰品合成一个池,一次最多掉一件:普通难度普通怪 2%、精英 5%(困难、专家、大师依次为 2.2%/5.5%、2.4%/6%、2.6%/6.5%),具体哪件按原有权重抽。
    • 光明之魂、暗影之魂、飞翔之魂单独判定,从阶段 4 开始掉:对应的普通怪 60% 掉 1~3 个,精英必掉 2~4 个;通用材料的产量提高 50%。
    • 后期首领每次保底神圣锭 15~25 个和对应的魂 20~30 个,终期首领另给对应碎片 18~26 个、甲虫外壳 4~8 个;梦境等区域的普通敌人掉灵气和阴森木。
    • 原版配方仍要用到的旧武器、旧盔甲和旧饰品保留原来的怪物来源,死亡草、闪耀根、丛林泥块等早期材料都有来源;首领奖励不超出这场战斗的阶段。
    • 饰品照原版数值:没有阶段上限,骨手套、魔力斗篷等是原版的伤害。
  • 敌人生命按阶段缩小:普通敌人和精英在阶段 0~3 是 3.0.0 的 50%,阶段 4 是 31.25%,阶段 5 是 20%;首领在阶段 0~1 是 65%,阶段 2 是 60%,阶段 3 是 55%,阶段 4 是 50%,阶段 5 和神居重战是 40%。

  • 首领召唤物:40 个召唤物在砧上用首领周边两种小怪掉的材料制作(比如假骑士的空甲战令是铁矿石 12、凝胶 6);蜂蜡从蜂巢骑士所在的阶段 3 开始掉。

  • 暗影披风、水晶之心和圣巢之盾:拿到原版的暗影披风、水晶之心能力时,同名饰品放进背包,可以重铸。

    • 暗影披风:按暗影冲刺键(默认 X),或按住冲刺键时双击方向键,冲出暗影冲刺,冷却 10 秒;冲刺中穿过敌人和它们的攻击、穿过暗影之门,全身裹着黑雾。
    • 水晶之心:在地上或贴墙时按住冲刺键(默认 F)蓄力,放出原版的超级冲刺,撞墙停下,冷却 20 秒;蓄力和冲刺时全身发白光。
    • 圣巢之盾(克苏鲁之盾 + 暗影披风 + 水晶之心,工匠作坊制作,防御 4):点按冲刺键是克苏鲁之盾的冲刺,按住是水晶之心的蓄力,按住时双击方向键是暗影冲刺。
    • 冲刺键默认 F,暗影冲刺键默认 X,都能在“泰拉瑞亚设置”里改。
  • 水蜡烛:商人卖,3000 吉欧。放在快捷栏里时,每次进入房间,除首领外的敌人(包括精英和只出现一次的敌人)都立刻重新出现;使用它在 ×1、×2、×3 之间切换刷怪倍率(在原有的翻倍上再乘,只出现一次的敌人仍只出一只)。

  • 增益家具带在身上就生效:篝火、红心灯笼、星星瓶、巴斯特雕像、向日葵、花园侏儒放在背包里就有原版摆在身边时的增益(生命再生、魔力再生、防御 +5、移动速度、运气);星星瓶(玻璃瓶 + 坠落之星)和红心灯笼(生命水晶 + 链条 4)徒手就能做。

  • 墓碑和墓地:死亡时(被尖刺扎死也算)照原版抛出一块墓碑,滚到能立住的地方立起来,10 秒内找不到地方就变成掉落物;身上吉欧超过 1000 时是金墓碑(共 11 种)。附近立着 7 块墓碑就是墓地环境(安息之地也是):画面变暗,能做墓地配方,墓碑旁随机长出阿比盖尔的花(右键采下)。

  • 镜头锁:“泰拉瑞亚设置”里的开关,开着时人物始终在画面正中(泰拉瑞亚的视角),关着时是空洞骑士原版的镜头。

  • 背包和战斗:开着背包走动时帧率和关着一样;近战武器和骨钉每挥一下对每个敌人只造成一次伤害(身上有几个受击框的敌人也一样);同一件饰品反复装上卸下,词缀和锻造等级都保留;回到主菜单时,留在场景里的尖球、弹幕、召唤物和鞭子全部清除;钱币槽和背包里的吉欧用快速堆叠、存钱罐面板的“快速堆叠”“全部存入”或 Shift 点击存进存钱罐,并到存钱罐里已有的那堆吉欧上(收藏的不动)。

  • 圣巢物品:国王印记、提灯、各种钥匙拿在手里时,原版的门、机关和对话都认得;拿到手里的那一刻,正在等它的门和机关立刻重新判断,提灯立刻照亮房间。主背包满时得到的梦之钉放进圣巢背包的第 21 格(只放梦之钉);已经得到但不在身上的梦之钉自动补回,词缀和锻造等级保留。

  • 大师圣物:统一 3 格宽的底座,雕像等比缩放,照原版上下浮动,带金色光晕和闪光。

安装

下载下方 TerraKnight-v3.1.0.zip,解压覆盖到已安装 BepInEx 5.4.23(Windows x64)的空洞骑士游戏目录(Steam 正式版 1.5.12620)。本机需安装 Steam 版泰拉瑞亚;游戏资源从本机读取,不随 Mod 打包。双击游戏目录中的“泰拉圣巢.bat”启动。


  • Crafting as in Terraria: the 910 recipes of Terraria items match vanilla 1.4.5.8 in materials, amounts, results, stations and environment (water, acid, honey, graveyard); a stage only decides when a recipe opens. Hand-made recipes work anywhere, the rest need their station nearby; the basics bought with Geo are made by a bench or in Dirtmouth. The Demon and Crimson Altars stand either side of Dirtmouth's bench; the Campfire is craftable and placeable (10 wood, 5 torches); every crafting station has a source, the Sky Mill (Vengeflies and their kin), the Ice Machine (Crystal Peak's enemies) and the Ancient Manipulator (always from the Hollow Knight) among them.

  • Drops (the Bestiary shows each item's rate at the current difficulty)

    • Accessories from common enemies and elites share one pool, at most one a kill: 2% from a common enemy and 5% from an elite on Normal (2.2%/5.5%, 2.4%/6% and 2.6%/6.5% on Hard, Expert and Master), the item picked by its usual weight.
    • Souls of Light, Night and Flight are rolled on their own from Stage 4: 60% for 1 to 3 from their common enemies, always 2 to 4 from elites; common materials drop 50% more.
    • Late bosses always give 15 to 25 Hallowed Bars and 20 to 30 of their soul, final bosses also 18 to 26 of their fragment and 4 to 8 Beetle Husks; common enemies in the dreams and similar areas drop Ectoplasm and Spooky Wood.
    • Old weapons, armor and accessories that vanilla recipes still use keep their enemy sources, and early materials such as Deathweed, Blinkroot and Mud have sources; a boss reward never exceeds the stage of its fight.
    • Accessories have their vanilla values: no stage caps, and the Bone Glove, the Mana Cloak and the like deal their vanilla damage.
  • Enemy life by stage: common enemies and elites have 50% of their 3.0.0 life in Stages 0 to 3, 31.25% in Stage 4 and 20% in Stage 5; bosses have 65% in Stages 0 and 1, 60% in Stage 2, 55% in Stage 3, 50% in Stage 4 and 40% in Stage 5 and Godhome rematches.

  • Boss summons: the 40 summons are made at an anvil from what two kinds of enemy around their boss drop (the False Knight's is 12 Iron Ore and 6 Gel, say); Bee Wax drops from Stage 3, the Hive Knight's.

  • Shade Cloak, Crystal Heart and Hallownest Shield: getting the Shade Cloak or Crystal Heart ability puts the accessory of that name in the bag, reforgeable.

    • Shade Cloak: the Shadow Dash key (X by default), or a double tap of a direction while Dash is held, makes a shadow dash with a 10 s cooldown; it passes through enemies, their attacks and shade gates, the body wrapped in black smoke.
    • Crystal Heart: holding Dash (F by default) on the ground or a wall charges the vanilla super dash, which stops at a wall; 20 s cooldown; the body glows white while charging and flying.
    • Hallownest Shield (Shield of Cthulhu + Shade Cloak + Crystal Heart at the Tinkerer's Workshop, 4 defense): tap Dash for the Shield of Cthulhu's dash, hold it for the Crystal Heart's charge, double-tap a direction while holding it for the shadow dash.
    • Dash defaults to F and Shadow Dash to X, both rebindable in "Terraria Settings".
  • Water Candle: sold by the Merchant for 3000 Geo. In the hotbar it brings every enemy but bosses (elites and one-off enemies too) back at once whenever a room is entered; using it cycles the spawn multiplier through ×1, ×2 and ×3 (on top of the usual doubling; one-off enemies still come back alone).

  • Buff furniture works carried: a Campfire, Heart Lantern, Star in a Bottle, Bast Statue, Sunflower or Garden Gnome in the bag gives the buff it gives placed nearby (life regeneration, mana regeneration, +5 defense, movement speed, luck); the Star in a Bottle (Bottle + Fallen Star) and the Heart Lantern (Life Crystal + 4 Chains) are made by hand.

  • Tombstones and graveyards: dying (to spikes too) throws a tombstone as in Terraria; it rolls until it can stand and becomes a dropped item if it finds nowhere within 10 seconds; with over 1000 Geo on you it is a gold one (11 kinds). Seven tombstones nearby make a graveyard (the Resting Grounds are one too): the scene darkens, graveyard recipes open, and Abigail's Flower grows at random by the graves (right-click to pick it).

  • Camera lock: a switch in "Terraria Settings"; on, the character stays in the middle of the screen (Terraria's view), off, Hollow Knight's own camera.

  • Inventory and combat: walking with the inventory open runs at the same frame rate as with it closed; a melee weapon or the Nail deals one hit to each enemy per swing (enemies with several hitboxes too); re-equipping the same accessory keeps its prefix and forge level; returning to the main menu clears the Spiky Balls, projectiles, minions and whips left in the scene; Geo in the coin slot and the bag goes into the Piggy Bank by Quick Stack, the bank's "Quick Stack" and "Deposit All", or Shift+click, onto the Geo already there (favourites stay).

  • Hallownest items: the King's Brand, the lantern and the keys are recognised by vanilla doors, devices and dialogue while held; the moment one is taken in hand, a door or device waiting for it decides again, and the lantern lights the room at once. A Dream Nail received with the main bag full goes in the Hallownest Bag's 21st slot (Dream Nail only); a Dream Nail the save has but the player doesn't carry comes back by itself, prefix and forge level kept.

  • Master relics: one 3-tile-wide pedestal, the statue scaled evenly, floating up and down as in Terraria with a golden glow and sparkles.

Install

Download TerraKnight-v3.1.0.zip below and extract it over a Hollow Knight folder (Steam stable 1.5.12620) with BepInEx 5.4.23 (Windows x64). Steam Terraria must be installed; its assets are read locally and not shipped with the mod. Start with "泰拉圣巢.bat" in the game folder.