Follow-up community release closing more of the issue tracker. Thanks to GrandeMalum, who reported all of these (#5, #6, #7, #8, #9).
New
- Attack whitelist (#7). New
general.attack_whitelistconfig and a/umwhitelistcommand (look at a mob to add it, just like/umblacklist). Whitelisted mobs are always attacked even when the matching attack toggle is off. The blacklist and owner/friendly protections still take precedence. - Golems attack modded hostiles on sight. The hostile / passive / neutral filter now recognises modded monsters by creature type or their own hostility flag, so mobs from other mods are targeted out of the box instead of being ignored.
- Configurable melon golem heal range. New
golems.melon_heal_range(default 16). Lower it and the melon golem walks right up to a hurt golem before healing instead of parking out of reach. - Steam golem furnace effects (#8). A lit steam golem now gives off the flame, smoke, and fire-crackle of a real lit furnace.
Fixed
- Modded entities work in the attack lists (#9).
attack_blacklistandattack_whitelistnow match modded entity ids regardless of mod load order. Previously a modded id was silently ignored while vanilla ones worked. - Snow golem respects per-mob griefing (#5). The snow trail follows Universal Tweaks' (and Forge's) per-entity mob-griefing rules, not just the global
mobGriefingrule. - Steam golem GUI text is localizable (#6). The menu title resolves through the language system, so resource packs and localization mods can translate it.
- Steam golem menu auto-closes when the golem wanders more than ~8 blocks from you.
- Block-type golems sound right when hit. A hit plays the block's break sound instead of a footstep-like scrape.