@TerryCavanagh TerryCavanagh released this Sep 4, 2018 · 29 commits to master since this release

Assets 3

Note: The recommended way to use Haxegon is to install it via haxelib:

haxelib install haxegon

0.13.0 (2018-09-04)

About version 0.13.0

Haxegon hasn't worked with the most recent versions of OpenFL for a couple of months now, so I decided to release this version to get things back up and running. Originally the idea was that this version would focus on documentation, but that's been pushed back. A lot of the changes in this version are advanced features added for OVERWHELM, and for my current project Dicey Dungeons - though there are plenty of other fixes and improvements that will benefit everyone who uses the library!

New features

  • This version brings support for the latest versions of OpenFL (8.4.1), Lime (7.0.0) and Starling (2.4.1).
  • Added Core.enablescreen, which allows you to turn off the Haxegon screen completely. Useful if you just want to use Starling display objects directly!
  • Added Core.imagesmoothing - when true, uses bilinear smoothing when displaying images. false by default.
  • Better, faster Starling Mesh batching. (thanks, @randomnine!)
  • Optimisations to Gfx.drawsubimage(). (thanks, @randomnine!)
  • Added Gfx.drawellipse() and Gfx.fillellipse().
  • Added support for paths with ../ in Data.load functions.
  • Added Core.mobilebrowser(), which returns true if the application is being played in a browser on a mobile device.
  • Added default parameters to Save.loadvalue - e.g. var musicVolume = Save.loadvalue("MusicVolume", .5);. (thanks @increpare!)

Bug fixes/Tweaks

  • Updated Starling to v2.4.1.
  • Fixed a bug where Text.width() wasn't giving reliable values for bitmap fonts.
  • Supress default backspace key behaviour on HTML5. (It usually acts like a "back" button in browsers, which you probably don't want)
  • Added Gfx.unloadimage(). (Unloads an image, freeing up its resources.)
  • Support for higher resolution TTF fonts with Text.setfont().
  • Added Debug.limitdrawcalls for display list debugging.
  • Fixed mouse deltas on touch controls.
  • Fixed Gfx.clearscreen(Col.TRANSPARENT) - it now works as expected on all platforms.
  • Fixed a memory leak with Text.display().
  • Fixed HTML5 Fullscreen button controls.
  • Fixed Music.currentposition.
  • Fixed autocomplete issues in HaxeDevelop with Text.display().