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Rusty MCLA 0.2.0

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@github-actions github-actions released this 20 Oct 03:13

Added

Sound (the biggest change)

  • The original's sound system: engine loops that cross-fade with revs, load and gear, kick, shifts and backfire; tyre, suspension and collision sounds by surface and impact strength; breaking props; the city's ambience by district with distant one-shots.
  • Rain and thunder, the wet road, police sirens, bullhorn, call signs and radio chatter, the traffic's horns, skids, alarms, driver speech and pass-by whooshes, bike wheelie and stoppie sounds, the phone, pickups, refills, quick fix, damage beeps and the camera-pan sounds.
  • Moving hood, trunk lid and bumper sounds (creaks, flaps, scrapes).

Damage

  • Cars now take damage from walls, posts and kerbs by the original's contact rule, and the hood, trunk lid and bumpers move, hang and fall off on every car, checked against recordings of the original.

Races

  • The original's pre-race rules: racers hold their grid slot with the brake on, you can rev and burn out before GO, and the computer racers do their burnouts and revving.
  • Race start scenes as the original shows them: the grid table, taunt scenes with driver gestures, speech and car windows, the camera flight onto the scene and the 3-2-1 and GO on the scene's own countdown.
  • Race end as the original shows it: the slow-motion stop, the camera swinging round to the standings, and the race-over menu at the original's timing. The rivals brake to a stop past the line.
  • Green markers over the computer racers, and the ring-and-arrow icons over the nearest hookmen, garages, hangouts and service stations while cruising.

World

  • Traffic rides its lanes with the original's speed rules, spawner and density, and reacts to what is around it.
  • Pedestrians spawn, walk the sidewalks, sidestep and give way by the original's rules.
  • Occlusion with the original's 400 m range and selection order.
  • Particles and lighting: the checkpoint smoke and arrows, lit fire and sparks, fog on particles and the head lamps in the car's own light colour.

Controls and launcher

  • Game controllers are read through SDL3, so pads that Windows does not treat as Xbox pads (axes in the wrong order, triggers read as the right stick) work. The pad you play with is the one that is read, and the start screen takes the pad's Start button.
  • The Install page's build card keeps its spacing with all five stages.

Fixed

  • The left and right channels of music, ambience and dialogue no longer drift apart (up to a second).
  • Tyres of lowered set-ups are no longer drawn into the road (257 of 391 set-ups, including most race rivals).
  • Your own car can burn out in the countdown, and the opponent no longer jumps beside you at the end of a race.
  • Racers now have icons above them, and the free-roam icons are drawn as in the original.
  • Tyre smoke on the grid follows each wheel's own slide.

Known issues

This is still an early release. Expect bugs; please report crashes for now.

Update from 0.1.0

  • This update rebuilds your game data once (data version 4): the launcher shows "Rebuild needed" on Home. Choose it on the Install page; you need your disc image again, and it takes a few minutes. Your save and settings are kept, and the launcher backs the save up first.
  • It is the first time the launcher updates itself and the game from a real release. If something goes wrong, Export Logs on the Support tab, and Settings > General can go back to the previous game version.

Game

  • Some sounds are approximations: the opponents' engine blend uses speed only, the traffic's obstacle, lane-limit and emergency-brake behaviour are stand-ins, the junction warning follows the port's signalled junctions, the wipeout loops follow the port's wipeout flag, a fallen bumper's ground contacts use its small body, and the air-ride sounds are not played.
  • Wheel smoke elsewhere still looks wrong and see-through.
  • Delivery and garage icons on the minimap are in the wrong place or have the wrong design.
  • Entering a garage can play the wrong intro cutscene. The flash-to-challenge tutorial is not shown.
  • Gear shifts at the start of a race can look delayed.
  • The frame rate drops at random while racing.
  • GOAL ATTACK mode is not built.
  • Two-wheel-drive cars pull slightly harder than they should. Some bike behaviours (stoppie, burnout, wobble, air control), some particle effects and parts of the pedestrian and traffic behaviour are approximations.
  • The far city and a few places at dusk and dawn differ slightly from the original.
  • Online play is not available.

Settings and extras not available yet

  • Ultrawide handling, upscaling, render scale and anti-aliasing are shown greyed in the launcher.
  • There is no settings page inside the game; the game reads settings.toml when it starts. Fullscreen has been tried on one machine only, and choosing a second monitor has not been tried.
  • Mods, custom music (including Spotify), controller rumble and adaptive triggers, and racing wheels are not available. The launcher's Mods and Music tabs are locked previews.

Launcher

  • Windows only for now. Linux and macOS are planned and only compile-checked.
  • It is not code-signed, so Windows may show "Windows protected your PC". Choose More info, then Run anyway, after checking the SHA-256 below.
  • It needs the Microsoft Edge WebView2 runtime (built into Windows 11 and current Windows 10) and about 14 GB of free space for the game data, plus the disc image itself.
  • Only the Xbox 360 Complete Edition (USA, Europe) disc image is supported. PS3 saves can only be imported from the US release.
  • The Gamepad tab is read-only and does not show the layout yet. Only English is available.

Install and update

New here? Download RustyMCLA.exe, put it in a folder of its own and start it; it walks you through the setup. You need your own disc image of the Xbox 360 version of the game (Midnight Club: Los Angeles, Complete Edition). Nothing of the game is included.

Already installed? The launcher offers this update by itself. You can always skip it.

The launcher is not code-signed, so Windows may show "Windows protected your PC". Choose More info, then Run anyway, after comparing the SHA-256 below with your download.

Build

Built on GitHub Actions from commit 2360375424bb01d659639b2dbd9585c6551410ec: https://github.com/holdmysocks/rusty-mcla/actions/runs/39361820090

SHA-256:

434ee9df3b3dd807379c93fc0f7f6e16af002e69f15c068cba9f9c3e0488c54a  RustyMCLA.exe
b0001b8d7ffb3f89020da27313616cf59c744052cc87fb53b9e27be2c8910ce4  game-0.2.0.zip

This is an unofficial fan project. It is not affiliated with or endorsed by Rockstar Games or Take-Two Interactive. It is licensed under the GNU General Public License, version 3 only.