Skip to content

Rusty MCLA 0.3.0

Choose a tag to compare

@github-actions github-actions released this 21 Oct 01:42

Added

Traffic

  • Cars ride the lanes' real curves instead of straight lines, so junction turns are smooth, and step along them at the original's speed.
  • Traffic obeys the lights as the original does: it stops at the stop line and the queue clears when the light changes (a queue that stood still for a whole test run now clears in seconds).
  • Recovery, passing a stopped car, backing up, semis with one of five trailers, the original's car sizes, and the spawner's hidden-spot test and rules for where cars may appear.
  • Traffic cars stand on the road the way the original's do, take their type's own colours and paint, and pitch and lean with braking, speeding up and turning.

Damage

  • Cars now share one physics level, so car-to-car and car-to-prop crashes go through the original's solver, and broken props leave loose pieces that sleep and wake as in the original.
  • The original's damage map: dents and scrapes, scratched paint and bare metal, and the dirt film on tyres after scraping.
  • Cracked and broken windows, the glass break and its sound.
  • A torn-off bumper is a real object that bounces, slides and sleeps, with its own impact and scrape sounds.

Looks and lights

  • Windows seen from the driver's seat use the original's in-car glass, and traffic glass fades by camera distance.
  • The player's car takes the lamp rows from your save's own record of the car, so each set-up has its own lamps.
  • Pedestrians at night are lit by their own four lights, picked and eased as in the original.

Camera

  • The camera button steps through the original's five views with their blend and cut, the HUD shows the camera bar, and a handbrake donut brings in the Burnout view.

Fixed

  • Junction lanes no longer turn 90 degrees at a corner point: traffic follows the true lane curves.
  • A queue of traffic at a light could stand for the whole session; it now clears.
  • Standing cars at merges no longer flicker and deadlock.
  • Contacts between a car and the city could get the wrong force carried over from the previous frame; each contact now keeps its own.
  • Ten car set-ups that were extracted under junk names (S7, Murcielago DUB, Trans Am time trial, two GH 36 rivals, five police cars) are now found by their name hash; new installs also get their real names.
  • Collisions with loose props are steadier: a loose prop moves as a whole, checks every city polygon, and sleeps and wakes by the original's rules.

Known issues

This is still an early release. Expect bugs; please report crashes for now.

Update

  • This update changes only the game program, so there is no data rebuild: the launcher offers it on Home and your save and settings stay as they are. Cars whose set-ups were extracted under junk names keep those names in the installed data until you next rebuild from your disc.
  • Updating from 0.2.0 still has not been tested on a second machine. If something goes wrong, Export Logs on the Support tab, and Settings > General can go back to the previous game version.

Game

  • Some sounds are approximations: the opponents' engine blend uses speed only, the traffic's obstacle, lane-limit and emergency-brake sounds are stand-ins, the junction warning follows the port's signalled junctions, the wipeout loops follow the port's wipeout flag, and the air-ride sounds are not played.
  • Wheel smoke still looks wrong and see-through.
  • Delivery and garage icons on the minimap are in the wrong place or have the wrong design.
  • Entering a garage can play the wrong intro cutscene. The flash-to-challenge tutorial is not shown.
  • Gear shifts at the start of a race can look delayed.
  • The frame rate drops at random while racing.
  • GOAL ATTACK mode is not built.
  • Two-wheel-drive cars pull slightly harder than they should. Some bike behaviours (stoppie, burnout, wobble, air control), some particle effects and parts of the pedestrian behaviour are approximations.
  • The far city and a few places at dusk and dawn differ slightly from the original.
  • Online play is not available.

Settings and extras not available yet

  • Ultrawide handling, upscaling, render scale and anti-aliasing are shown greyed in the launcher.
  • There is no settings page inside the game; the game reads settings.toml when it starts. Fullscreen has been tried on one machine only, and choosing a second monitor has not been tried.
  • Mods, custom music (including Spotify), controller rumble and adaptive triggers, and racing wheels are not available. The launcher's Mods and Music tabs are locked previews.

Launcher

  • Windows only for now. Linux and macOS are planned and only compile-checked.
  • It is not code-signed, so Windows may show "Windows protected your PC". Choose More info, then Run anyway, after checking the SHA-256 below.
  • It needs the Microsoft Edge WebView2 runtime (built into Windows 11 and current Windows 10) and about 14 GB of free space for the game data, plus the disc image itself.
  • Only the Xbox 360 Complete Edition (USA, Europe) disc image is supported. PS3 saves can only be imported from the US release.
  • The Gamepad tab is read-only and does not show the layout yet. Only English is available.

Install and update

New here? Download RustyMCLA.exe, put it in a folder of its own and start it; it walks you through the setup. You need your own disc image of the Xbox 360 version of the game (Midnight Club: Los Angeles, Complete Edition). Nothing of the game is included.

Already installed? The launcher offers this update by itself. You can always skip it.

The launcher is not code-signed, so Windows may show "Windows protected your PC". Choose More info, then Run anyway, after comparing the SHA-256 below with your download.

Build

Built on GitHub Actions from commit 3abe72fefcee2e969c0bf56a95c25ac49ca282d9: https://github.com/holdmysocks/rusty-mcla/actions/runs/39527704377

SHA-256:

53b488acfe0d6b3581d51014dc6c1ac4f9e1ecdaecb10a5474a56edacdc8d009  RustyMCLA.exe
a4aac31932844c8b258a0960ba0abd4b6fdd8483adf68e00371bab86b2936702  game-0.3.0.zip

This is an unofficial fan project. It is not affiliated with or endorsed by Rockstar Games or Take-Two Interactive. It is licensed under the GNU General Public License, version 3 only.