Fixed two bugs.
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Bug 1 caused additional balls to spawn on restart making winning improbable and scoring unfair.
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Bug 2 caused a standstill where play wasn't allowed to continue due to removed balls still having a velocity.
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Attempted to fix a slight timing issue with the music looping. Unsure if successful.
Changed the drag, mass and angular spin values slightly.
Also created a grace timer that will force the game to continue. This can potentially occasionally stop rolling balls, but it shouldn't be immediately apparent to the player.
Dropping framework dependent Windows builds as they're unpredictable.