fix(ldm3d): return uint16/int32 from rgblike_to_depthmap instead of casting back to uint8 - #14424
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AloysJehwin wants to merge 1 commit into
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fix(ldm3d): return uint16/int32 from rgblike_to_depthmap instead of casting back to uint8#14424AloysJehwin wants to merge 1 commit into
AloysJehwin wants to merge 1 commit into
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…asting back to uint8 Signed-off-by: Aloys Jehwin <aloysjehwin@gmail.com>
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Fixes #14206
rgblike_to_depthmapwas combining two 8-bit channels into a 16-bit value (high * 256 + low), then casting the result back to the inputuint8dtype — truncating it. The numpy path fed that intonumpy_to_depthwhich usesmode="I;16", causingValueError: buffer is not large enough.The fix: return the wider type directly. For numpy,
uint16matches themode="I;16"consumer. For torch,int32preserves the full value.Verified:
rgblike_to_depthmap(high_byte=200, low_byte=100)now returns51300(uint16) instead of truncating to100.