Dictionary; Player
Novaras edited this page Aug 27, 2023
·
4 revisions
💡 This definition is pulled from a larger tutorial.
In the scripts, we only talk about a player's index, which is a number
type.
Players are a predefined list, as set out in the .level
file (although not all of the available player slots need be filled).
Player 0
will always be 'Player One', i.e
- the human player during campaign missions
- the host of a multiplayer game
Just as with sobgroups, you can only interact with players indirectly using their player index (or player id).
Player_GrantAllResearch(0); -- grants all unrestricted research items to player 0
Unlike sobgroups, there is no way to manually create or destroy players. Killing all a player's ships with Player_Kill
will destroy that player's ships, but you can easily spawn in more for them after this.
There are eight possible players:
- player
-1
; you can assign ships to player-1
in the.level
; this is especially useful when trying to add 'neutral' ships to a multiplayer map - players
0
through7
, which are the standard human/CPU players- player
0
is always the human player (or the host of a multiplayer game)
- player
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