Repository navigation
ZeroFG 1.0.1
·
11 commits
to main
since this release
The engine and the presenter behind XenDroid-ZeroFG 1.0.1.
- Lower latency, steadier below 30 fps (the presenter): the presentation can run a few refreshes ahead to drain delay that late frames leave behind, with nothing skipped; the game's wait for its own GPU no longer counts as backpressure, so pacing follows a GPU-bound game; the pre-priority operating point (pacing section 7) is off. Pair it with two game frames in flight. Details in host/xenia-android.
- Any picture size: a picture the cell grid does not divide runs padded to the next one it does (Halo 3, 1152 x 640). Tiled pictures are bit-identical to 1.0.0.
- A fail-open drain that completes: the handback no longer freezes on ZeroFG's last frame after a refusal.
- A build guard in the reference host: a driver that crashes compiling ZeroFG's pipelines runs Compat at the next launch, and ZeroFG turns off after a second crash.
FetchContent with GIT_TAG v1.0.1. See INTEGRATION.md.
Contact: questions, integration help and collaboration at fgzerofg@gmail.com.