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Releases: hyper-5/frame-window-counter

v1.2.5

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@hyper-5 hyper-5 released this 05 Oct 10:28

Fixed an issue where frames were delayed or presented early due to timewarp triggers

v1.2.4

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@hyper-5 hyper-5 released this 04 Oct 05:39

Fixed an issue where circle positions were offset when lock delta was disabled and the game ran below 240 FPS

v1.2.3

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@hyper-5 hyper-5 released this 25 Sep 05:35

Fixed a bug where mirror portal caused circles and numbers to rotate 180 degrees.
Slightly increased the counter's rebound speed.

v1.2.2

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@hyper-5 hyper-5 released this 23 Sep 02:13

Add CML (v1-v7) macro support by @nazarhktwitch

v1.2.1

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@hyper-5 hyper-5 released this 22 Sep 17:08

Fixed an issue where autosave was not working on mobile devices. Moved the autosave directory to savedir; the autosave path on Windows is now %localappdata%\GeometryDash\geode\mods\c0nscious.frame_window\Autosaves.

Fixed a bug where the frame editor’s display area did not match its clickable area.

The mod UI is now forced to close on mobile when returning from the background or upon completing a level. This prevents priority issues that caused input pass-through and rendered the mod unresponsive.

v1.2.0

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@hyper-5 hyper-5 released this 22 Sep 14:38

Added cross-platform support (untested on macOS and iOS, may contain bugs).
Optimized counter animations.

v1.1.4

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@hyper-5 hyper-5 released this 18 Sep 18:41

移除了window和label界面的load按钮,更改为自动读取
修复了apply to wins对小数window未能正常生效的bug
将minwin与maxwin默认设置更改为与label id相同

v1.1.3

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@hyper-5 hyper-5 released this 16 Sep 05:14

增加merge功能,可对一帧内多个输入进行打包合并
修复了json导出时,未能划分为子帧的bug

v1.1.2

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@hyper-5 hyper-5 released this 15 Sep 16:56

对I/F>1的情况将帧号拆分若干个子帧,避免全部输入共用同一帧号,落入deltatime=0的情况,导致deltatime被置为1,从而低估cps影响

修复了由于数据计算溢出导致游戏闪退的bug

v1.1.1

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@hyper-5 hyper-5 released this 15 Sep 16:07

将具有歧义的swift替换为一帧内输入数量I/F,增加了当I/F>1时的L计算,计算采用算术平均,示例:frame window=5,I/F=4时,该输入会被拆分成4.25,0.25,0.25,0.25四个输入以计算L

拆分独立出I/F(原swift)与frame window的label区间设置

为json导出添加1/2p字段