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SMW v00.29

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@iHaiDeeZ iHaiDeeZ released this 18 Oct 14:37
· 12 commits to main since this release

The first public release of SMW: Super Mario Bros. Wonder Recomp on jailbroken PS4.

What's in it

  • SMW-Data-Tool-v00.29.zip: the Windows data tool. Double-click windows/SMW-Data-Tool.cmd, pick your own
    Super Mario Bros. Wonder 1.0.0 dump (.nsp / .xci) with your prod.keys and title.keys, and it makes the
    SMW folder for /data/SMW on your PS4 (and can upload it over FTP). It runs upstream's importer and shader
    translator in WSL; 20-40 minutes.
  • The source: the PS4 port as a patch on Super Mario Bros. Wonder Recomp,
    the PS4 runtime pieces and the build scripts.

What's not in it

No package. The SMW package's eboot.bin is the game's own code, recompiled from a dump, so it can't be
shared. Build yours from your own copy with docs/BUILDING.md.
No game files, assets or keys are in this release.

The port, as of v00.29

  • Menus and world map at 60 fps; courses at ~30 (the game's own rate when 60 can't be held), at FSR Quality.
  • FSR 1 with four quality modes and native 1080p, set from the L3 + R3 quick menu along with the frame counter,
    FSR sharpness, CPU core layout and button mapping.
  • Up to four DualShock 4 controllers.
  • Pipelines and ASTC textures prepared in the background; pipelined GPU submits.
  • A boot screen with a progress bar.

Tested on a launch-model PS4 with GoldHEN.