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ials96 BO2 1.3.12 - Zombies Lobby Spoof & Reliability Fixes (Public Beta)

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@ials96 ials96 released this 15 Oct 18:18
90d2f51

ials96 BO2 1.3.12 - Zombies Lobby Spoof & Reliability Fixes (Public Beta)

  • Added Lobby Spoofer 1.0.3 with automatic Multiplayer / Zombies detection.
  • Added independent Zombies lobby-only 1.10 to 1.11 spoof, mode-bound backups and Restore.
  • Fixed protected Microsoft game rechecks rejecting valid Windows file-path aliases.
  • Fixed safe Steam / RTM error details being lost during report processing.
  • Reduced duplicate reports from repeated Steam and Crossplay status observers.
  • Fixed replay of saved error reports from newer Beta versions while preserving consent and limits.
  • Added precise menu / Debug operation and failure-stage information, including engine exit codes.
  • Corrected Debug readiness failures being mislabeled as GSC injection failures.
  • Distinguished no running game from unreadable and unsupported game candidates.
  • Added explicit safe recipient, protection, queue, roster and uncertain-delivery rejection reasons.

All existing pages, original controls and native actions are retained. Background
updates remain quiet; errors remain visible and automatic sanitized reporting
follows the user's reporting setting.

Zombies Send, Restore and LAN joining passed on the tested PS5 setup running the
supported PS4 CUSA57548 v1.10 game. Use the same local network for local joining.
Lobby spoofing is not a game update and does not support cross-version matches.
Physical PS4 testing and other executable builds are not certified.

This remains a Beta. GSC-ALLOC / GSC-HELPER causes, Windows security blocks,
unsupported builds, missing dependencies, console receiver setup and external
router reachability still require affected-device evidence or setup correction.
These changes do not establish that every reported customer failure is fixed.

Support: https://discord.com/invite/4JmMvPr77
Official releases: https://github.com/ials96/ials96-updates/releases