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Releases: ials96/ials96-updates
Release list
ials96 x SWIP - Update 1.3.20 (Public Beta)
ials96 x SWIP - Update 1.3.20 (Public Beta)
- BO1 Studio now reuses standard PS4Debug Ctn & SiSTRo v1.1.19 when its protocol 1.3 identity is verified. Existing supported PS4/PS5 NG debugger connections remain available.
- When no debugger is listening, the program still sends the selected included NG payload to the enabled payload receiver. It does not overwrite an unknown running service.
- Connection errors now retain the actual debugger identity and transport cause. Transient identity checks use bounded read-only retries.
- Added debugger identity binding and verification for reconnect/resume, plus legacy RPC-stub validation. Existing game-build, DDL schema, session and save protections remain.
- Keeps the published Crossplay 1.3.19 module, including its Microsoft helper/UI correction, unchanged.
The BO1 changes passed 584 local regression tests and localhost protocol/native-engine checks. Physical customer connection and save verification are separate; compatibility with every debugger or firmware is not claimed.
Existing users: open the official launcher online and let its automatic update finish after closing active child tools cleanly.
New users: extract the complete Standalone ZIP and run ials96 BO2.exe.
Support: https://discord.com/invite/4JmMvPr77
Official releases: https://github.com/ials96/ials96-updates/releases
ials96 x SWIP - Update 1.3.19 (Public Beta)
ials96 x SWIP - Update 1.3.19 (Public Beta)
- Fixed Microsoft Crossplay failing with "Exact owning UI verification failed" after the launcher update. The compatibility helper now recognizes the exact packaged Crossplay UI.
- Existing Crossplay caches receive the corrected helper and matching integrity manifests when Crossplay opens. Saved connection settings are preserved.
- Added a release check that rejects a stale helper/UI identity before packaging, plus a cache-upgrade regression check.
- Keeps the current BO1 Studio 1.3.17 module and its existing save, classes and LAN behavior.
- Includes matching signed 1.3.19 launcher, updater and menu runtime.
The same helper correction was tested privately and a user confirmed Crossplay readiness and console lobby entry. This fixes the confirmed UI-verification mismatch; separate Windows game-access denials or game/session failures still need their own diagnosis.
Existing users: open the official launcher online and let its automatic update finish after closing active child tools cleanly. No separate private repair download is needed.
New users: extract the complete Standalone ZIP and run ials96 BO2.exe.
Support: https://discord.com/invite/4JmMvPr77
Official releases: https://github.com/ials96/ials96-updates/releases
ials96 x SWIP - Update 1.3.18 (Public Beta)
ials96 x SWIP - Update 1.3.18 (Public Beta)
BO1 launcher fix
- Fixed BO1 Studio failing to open with "PC tools package verification failed" when its verified manifest uses uppercase SHA-256 values.
- Valid uppercase, lowercase and mixed-case hexadecimal hashes now use the same comparison. Altered files and invalid hashes are still rejected.
- BO1 launch controls remain locked during preparation and return to ready after opening. A second click reuses the existing BO1 window.
- Added a packaged BO1 extraction check and a real launcher-button launch check to release verification.
Compatibility
- Keeps the existing BO1 Studio 1.3.17 and Crossplay 1.3.15 modules unchanged.
- Includes a matching signed 1.3.18 menu runtime and updater.
Existing users: open the launcher and allow the automatic update to finish. Close active child tools cleanly before applying an update.
New users: download the full Standalone ZIP, extract the complete folder, and run ials96 BO2.exe.
Public Beta: offline UI, package integrity and regression checks do not certify every physical PS4/PS5 session or every combination of profile changes. No new Crossplay connection fix is claimed in this release.
Support: https://discord.com/invite/4JmMvPr77
Official releases: https://github.com/ials96/ials96-updates/releases
ials96 x SWIP - Update 1.3.17 (Public Beta)
ials96 x SWIP - Update 1.3.17 (Public Beta)
BO1 Studio - LAN Spoof + 1.09 + RTM
- Coordinates debugger preparation with native background polling before profile saves. A fresh player, join and match check is required before submission.
- Preserves the first save error and the actual native result. Batch progress alone cannot mark a rejected or uncertain save as successful; failed operations are never repeated automatically.
- Fixes in-game menu targeting when the display name contains a leading clan tag. Only one unambiguous original guest can match; host, slot, join and match protections remain enforced.
- Connecting, resuming and restarting monitoring skip existing menu requests. Create a new Apply request after the PC is ready; an earlier request is never replayed after an update.
- Menu requests that stop before a profile action are recorded as not applied. Confirmed native completion and resolved cleanup are required for a completed trace.
- Retains rank, COD Points, unlocks, classes, basic Stats and private full-Stats activation. The optional in-game menu requires Studio to remain open on the PC.
- Retains the previous connection, branded console notification, SKIP, LAN preparation and safe exit improvements for PS4 and PS5.
Validation: 568 source/workflow tests passed before the final version-label change; final focused regressions and exact frozen-package checks also passed. A PS5 desktop save completed successfully in the observed test. The new menu routing was checked with offline regressions; physical menu-save confirmation and physical PS4 testing remain pending. This does not guarantee every combination of changes or every console setup. Verify persistence by closing and reopening BO1 on the original console after a successful save.
This release updates BO1 Studio. The existing Crossplay 1.3.15 module remains unchanged and retains its cache identity. The protected menu runtime is rebuilt and signed for the matching 1.3.17 launcher, preserving its asset catalog and debug payloads. This release does not claim to resolve the recently reported Microsoft compatibility startup failure.
The official main app checks for and installs updates automatically when online and active tools are closed. Offline or separately copied standalone tools cannot be remotely forced to update.
Support: https://discord.com/invite/4JmMvPr77
Official releases: https://github.com/ials96/ials96-updates/releases
ials96 x SWIP - Update 1.3.16 (Public Beta)
ials96 x SWIP - Update 1.3.16 (Public Beta)
- Renamed the BO1 Studio release to Update 1.3.16. Open it from BO1 - LAN Spoof + 1.09 + RTM.
- Successful explicit connections now request a console notification branded "ials96 x SWIP". PS4 and PS5 report SKIP when the selected debug service is verified as already running, without resending the payload.
- Console-notification failures remain warnings and do not repeat successful connections, payloads, saves or account actions.
- Initial BO1 connections now prove the selected console and a real game process before starting the native helper. Cold-start transport resets receive bounded read-only retries; payloads, RPC installation, allocations and account actions are never replayed automatically.
- Failed idle initial attachments can close their exact owned helper without creating an unusable exit record. Unknown, busy and mutated sessions retain restoration guards.
- Legacy missing-PID exit records retain an observed game-process witness. After those observed processes have ended, a fresh stable check can recover the backed-up record even when BO1 has already reopened.
- Partial connections and incomplete saved sessions cannot display a successful connection or enable editing. Diagnostic exports identify the failed connection stage.
- Preserved BO1 save progress, Private full-Stats activation, existing LAN behavior, Crossplay reliability improvements and dependency guidance from 1.3.15. The verified Crossplay module is unchanged and retains its existing cache identity.
PS5 connections, disconnect/reconnect and cleanup after an injected lost native connection reply were verified on real hardware. The PS5 notification was also confirmed. PS4 protocol paths passed local tests; physical PS4 confirmation remains pending. These checks do not certify every PC, console or game mode. Existing unsupported-build and integrity protections remain enabled.
The official main app checks for and installs updates automatically when online and its active tools are closed. Offline or separately copied standalone tools cannot be remotely forced to update.
Support: https://discord.com/invite/4JmMvPr77
Official releases: https://github.com/ials96/ials96-updates/releases
ials96 BO2 1.3.15 - Crossplay Reliability and BO1 Studio (Public Beta)
ials96 BO2 1.3.15 - Crossplay Reliability and BO1 Studio (Public Beta)
- Integrated the Microsoft Store join scan-resumption fix confirmed by the affected user. Hints are bounded to the same process lifetime/session; native current-packet authentication, cancellation and deadlines remain enforced.
- Added BO1 Studio Fix 9 under BO1 - LAN Spoof + Update 1.09 + RTM. Its verified module downloads only when opened. Save progress, completion guidance and Private full-Stats key activation are preserved. The owner key issuer and activation grants are not distributed.
- Added clear Wireshark installation guidance with the official download link when the required files are missing.
- Optional background update failures remain in local diagnostics without interrupting working tools. Required setup and integrity failures remain visible.
- Preserved corrupt preferences locally before loading clean defaults. Mixed executable caches can prepare a separate verified cache without trusting or deleting the extra files.
- Diagnostic exports now retain a bounded, redacted native join summary and useful structured collector data. Export dialog ownership is checked before display.
- Short roster names no longer replace fragments inside unrelated technical words. Privacy filtering remains enabled.
- Empty or invalid numeric RTM inputs are rejected before UI dispatch.
- Existing Steam/Microsoft routes, Multiplayer/Zombies Lobby Spoofer 1.0.5, Companion, original native engines and signed-update/rollback checks remain in place.
The Microsoft join improvement was confirmed on the affected user's setup; this does not certify every PC, console or mode. BO1 Fix 9 retains its existing PS5 evidence; physical PS4 support still needs hardware testing. Debugger allocation/helper refusals, linked installation paths and Windows security blocks require their own evidence and are not claimed universally fixed.
The official main app checks for and installs updates automatically when online and its active tools are closed. Offline or separately copied standalone tools cannot be remotely forced to update.
Support: https://discord.com/invite/4JmMvPr77
Official releases: https://github.com/ials96/ials96-updates/releases
ials96 BO2 1.3.14 - Zombies LAN Lobby Verification Fix (Public Beta)
ials96 BO2 1.3.14 - Zombies LAN Lobby Verification Fix (Public Beta)
- Updated the bundled Multiplayer / Zombies Lobby Spoofer to 1.0.5.
- Added independent native Zombies LAN host verification when challenged UDP
discovery times out. The affected PS4 user confirmed the standalone fix works. - Native verification requires the exact Zombies build, immutable fingerprints,
active host state, LAN mode and no active match, with fresh checks before writes. - Explicit invalid LAN replies are still rejected. Existing Multiplayer behavior,
the PS4 mapping fix, exact patch plans, backups, restore and rollback are retained. - Preserved all existing main-program pages, signed tools and bundled content.
The PS4 Zombies success was user-reported. Broader console/build support and
physical PS4 Restore are not independently certified. Lobby spoofing remains
temporary and lobby-only; matches between 1.10 and 1.11 remain unsupported.
The official main app downloads and installs this update automatically when its
active tools are closed. Old installed clients cannot be remotely forced to update
while offline. Old separate standalone Spoofer copies have no automatic updater.
Support: https://discord.com/invite/4JmMvPr77
Official releases: https://github.com/ials96/ials96-updates/releases
ials96 BO2 1.3.13 - PS4 Lobby Spoof Compatibility Fix (Public Beta)
ials96 BO2 1.3.13 - PS4 Lobby Spoof Compatibility Fix (Public Beta)
- Updated the bundled Multiplayer / Zombies Lobby Spoofer to 1.0.4.
- Fixed false executable-mapping rejection caused by the exact first PS4
debug address-space header. Every other map and all existing game-build,
lobby, backup, readback and rollback checks remain required. - Retained the supported Multiplayer and Zombies profiles and all existing
main-program pages and features.
The same mapping fix was reported working on the affected PS4 in the standalone
Multiplayer tool. The combined tool has offline regression coverage; broader
physical PS4 tests and PS4 Restore are not independently certified.
Lobby spoofing remains temporary and lobby-only. It does not enable matches
between 1.10 and 1.11 or support other game executable builds.
Existing users of the official main application receive this release through
its normal automatic update channel. Copies of the separate old standalone
Spoofer have no update client and must obtain a new copy once.
Support: https://discord.com/invite/4JmMvPr77
Official releases: https://github.com/ials96/ials96-updates/releases
ials96 BO2 1.3.12 - Zombies Lobby Spoof & Reliability Fixes (Public Beta)
ials96 BO2 1.3.12 - Zombies Lobby Spoof & Reliability Fixes (Public Beta)
- Added Lobby Spoofer 1.0.3 with automatic Multiplayer / Zombies detection.
- Added independent Zombies lobby-only 1.10 to 1.11 spoof, mode-bound backups and Restore.
- Fixed protected Microsoft game rechecks rejecting valid Windows file-path aliases.
- Fixed safe Steam / RTM error details being lost during report processing.
- Reduced duplicate reports from repeated Steam and Crossplay status observers.
- Fixed replay of saved error reports from newer Beta versions while preserving consent and limits.
- Added precise menu / Debug operation and failure-stage information, including engine exit codes.
- Corrected Debug readiness failures being mislabeled as GSC injection failures.
- Distinguished no running game from unreadable and unsupported game candidates.
- Added explicit safe recipient, protection, queue, roster and uncertain-delivery rejection reasons.
All existing pages, original controls and native actions are retained. Background
updates remain quiet; errors remain visible and automatic sanitized reporting
follows the user's reporting setting.
Zombies Send, Restore and LAN joining passed on the tested PS5 setup running the
supported PS4 CUSA57548 v1.10 game. Use the same local network for local joining.
Lobby spoofing is not a game update and does not support cross-version matches.
Physical PS4 testing and other executable builds are not certified.
This remains a Beta. GSC-ALLOC / GSC-HELPER causes, Windows security blocks,
unsupported builds, missing dependencies, console receiver setup and external
router reachability still require affected-device evidence or setup correction.
These changes do not establish that every reported customer failure is fixed.
Support: https://discord.com/invite/4JmMvPr77
Official releases: https://github.com/ials96/ials96-updates/releases
ials96 BO2 1.3.11 - Reliability Fixes (Public Beta)
ials96 BO2 1.3.11 - Reliability Fixes (Public Beta)
- Fixed repeated reporting of the same Crossplay startup failure within one connection attempt.
- Improved protected Microsoft executable-path verification using Windows file identity while retaining all process, package and game-build guards.
- Preserved verified Steam identity through startup and suppressed secondary timeout reports after an explicit connection failure.
- Added a second verified HTTPS source for automatic public IPv4 detection.
- Improved optional background update timeout and retry handling while keeping offline tools available.
- Added bounded asynchronous retry for a temporarily busy Windows clipboard when copying an error.
All existing pages and original actions are retained. Automatic updates remain in the background; no new update-success dialog was added. Errors remain visible and sanitized reports follow the user's reporting setting.
This remains a Beta. Debug allocation/helper failures, Windows security blocks, unsupported game builds, missing console LAN searches and external router reachability still require affected-device evidence. Full cross-platform matches are not certified by these fixes.
Support: https://discord.com/invite/4JmMvPr77
Official releases: https://github.com/ials96/ials96-updates/releases
