SCVR-Config 1.1
Added forcing of vsync off and borderless modes.
Working on a 1.2 now, it will include expanded resolution options, and I might include TerrainTessDistance options and ScatterDistance options.
Scatter distance sliders, will assist with increasing quality of shaders and LOD's. Terrain tessalation distance will assist with there being a random line in the middle of your screen of where normal/bumpmapped textures on planets cut off. adding for more immersion. (dependent on the resolution and fov you run, hence, it will need to be added to the calculator)