Releases: ibigsnet/SCVR-Config
Release list
SCVR-Config 3.0.0
3.0.0
-USING NEW FOVs!
-Prepairation for lots of attributes settings
-Correctly changing game fov based on aspect ratio. You can now keep your 16:9 and other resolutions. However, the old 4:3 Integer resolutions are still offered.
-Shouldn't need nearly as much zoom, if any. Thanks to the corrected fov calculations. YW Oculus users ;)
-Fixed a one off bug where resolutions were still being set to 0 in the attributes.xml file. If this happens again, it will now report it to the user. Please let me know if you can still manage to break the program ;)
-Detecting and prompting user if HDR has been enabled before. Typically, you should disable it.
SCVR-Config 2.0.3
Fixed bug where Height and Width were still setting to 0 if you chose an option from the additional resolutions list.
Added features:
-Forces MotionBlur Disabled
-Forces GForceZoomScale Static
-Forces AutoZoomOnSelectedTargetStrength Static
-Forces ShakeScale to 0 (off)
-Forces Sharpening 100%
-Forces ChromaticAberration 0%
-Forces FilmGrain Disabled
SCVR-Config 2.0.2
Fixed bug where Height and Width values were being set to 0 in attributes.xml
Fixed bug where Windowed Borderless and VSync off were being appended to the attributes.xml rather than replacing the values.
Fixed bug where deprecated code would cause warning to output to user console.
Fixed bug where resolution confirmation logic was bad and wouldn't display correctly to the user the resolution they selected.
SCVR-Config 2.0.1 [Bugged-exe]
Added support for BigScreen Beyond
Only need to update your SCVR.json file.
SCVR-Config 2.0
Almost double the code. Let's call it 2.0!
There are now lots of options to choose from when it comes to resolutions.
Before, we only offered custom-calculated resolutions based on your headset. We now have additional lists of all integer resolutions to select from (up to 5440 x 4080) Technically, we've gone higher, but you shouldn't need anything above that for a long time.
Download the three files, README.txt explains everything you need to do.
SCVR.exe should be in the same directory as your Star Citizen Attributes.xml.
SCVR-Config 1.1
Added forcing of vsync off and borderless modes.
Working on a 1.2 now, it will include expanded resolution options, and I might include TerrainTessDistance options and ScatterDistance options.
Scatter distance sliders, will assist with increasing quality of shaders and LOD's. Terrain tessalation distance will assist with there being a random line in the middle of your screen of where normal/bumpmapped textures on planets cut off. adding for more immersion. (dependent on the resolution and fov you run, hence, it will need to be added to the calculator)
SCVR-Config 1.0
Quickly select headsets and resolutions from a list of options via CLI
First iteration, perhaps another update to come.