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Fixed the floating trees / incomplete geometry from v0.5.0: every prop
now grounds to the lowest terrain point under its footprint (trees, rocks,
palms, buildings, castle walls, wrecks, berms, umbrellas, toys), verified
by an automated per-instance gap checker across all 10 levels.
Fixed the flooded-world renderer bug: water and lava planes fought the
terrain for depth on Quest's renderer, drowning beaches and islands.
Water/lava are now painted into the terrain itself — coasts, the island,
and the volcano caldera (now glowing!) read correctly everywhere.
Gym court and baby-room floors are perfectly flat; no more wall-base gaps.
New
ENDLESS TOUR mode: every 3 cleared waves the battle moves to a random
new battlefield at a random time of day. Score and wave escalation carry;
your engine arrives already running.
HELP ON/OFF in the menu (remembered between sessions): turns coaching
voice lines and cockpit hint text off for veterans. New rocket + radio
tutorial hints for first-timers. The game-over rescue hint always shows.
New Dad-voice lines for travel, endless mode, and help toggling.