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Vitruvian Digital Human v1.0

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@ibrews ibrews released this 09 Jun 04:57
· 13 commits to main since this release

Vitruvian Digital Human — v1.0

A fully CC0 / EULA-free real-time digital human in stock Godot 4.6 — rigged
body + clothing, Mixamo animation, a real FACS face (open mouth with teeth/tongue,
emotions, visemes), procedural eyes, and spring-bone hair physics with body
collision. No MetaHuman, no Unreal, no Epic EULA.

Downloads (Windows x64)

  • VitruvianLookDev.exe — interactive look-dev: animation + expression buttons
    (smile / jawopen / talk / surprise / frown / angry / blink), lighting presets,
    ~50 material/light sliders, save/load presets. Press H to toggle the UI.
  • VitruvianCinematic.exe — auto-playing 31s showcase reel (walk / turn / wave /
    idle + a face close-up).
  • vitruvian_showcase.mp4 — the rendered 1280² showcase video.

Just download and run — no install. Needs a Vulkan-capable GPU.

Highlights

  • Real Vitruvian FACS blendshapes (from CharMorph morphs/L3) — Mouth_Large_Opened
    moves the jaw + teeth + tongue together for a genuine open mouth.
  • 6 retargeted Mixamo clips (Idle/Sway/Walk/Turn/Wave/HappyIdle).
  • Hair Tool–style cards skinned to a verlet spring chain with body-sphere collision.
  • MatMADNESS SSS skin shader on both face and body for a consistent neck.

Source + build scripts: see the repo. Everything is redistributable (CC0 character,
MIT code, free Mixamo animations).