Vitruvian Digital Human v1.0
Vitruvian Digital Human — v1.0
A fully CC0 / EULA-free real-time digital human in stock Godot 4.6 — rigged
body + clothing, Mixamo animation, a real FACS face (open mouth with teeth/tongue,
emotions, visemes), procedural eyes, and spring-bone hair physics with body
collision. No MetaHuman, no Unreal, no Epic EULA.
Downloads (Windows x64)
- VitruvianLookDev.exe — interactive look-dev: animation + expression buttons
(smile / jawopen / talk / surprise / frown / angry / blink), lighting presets,
~50 material/light sliders, save/load presets. Press H to toggle the UI. - VitruvianCinematic.exe — auto-playing 31s showcase reel (walk / turn / wave /
idle + a face close-up). - vitruvian_showcase.mp4 — the rendered 1280² showcase video.
Just download and run — no install. Needs a Vulkan-capable GPU.
Highlights
- Real Vitruvian FACS blendshapes (from CharMorph
morphs/L3) —Mouth_Large_Opened
moves the jaw + teeth + tongue together for a genuine open mouth. - 6 retargeted Mixamo clips (Idle/Sway/Walk/Turn/Wave/HappyIdle).
- Hair Tool–style cards skinned to a verlet spring chain with body-sphere collision.
- MatMADNESS SSS skin shader on both face and body for a consistent neck.
Source + build scripts: see the repo. Everything is redistributable (CC0 character,
MIT code, free Mixamo animations).