Releases: ibrews/VitruvianGodot
Release list
v1.1 — she speaks (Tier 1+2 polish)
Full Tier 1 + Tier 2 visual-fidelity pass over v1.0 (see docs/AUDIT-2026-06.md §5-7 for the per-item evidence):
- She speaks: the showcase ends on a spoken close-up (neural TTS + envelope-driven FACS visemes, audio track included)
- Real eyes: the mesh's own tile-1005/1007 eyeballs with the shipped 4K sclera/iris maps (procedural eyeball retired), plus tearline, lacrimal caruncle and lid-contact AO
- Real skin: 4K-derived face textures with cavity detail; body/neck/arms atlas-baked from the shipped EXRs (two-tone neck fixed at the root)
- Hair part-line closed (baby hairs + dark scalp dome), stable hair color across angles
- Mouth interior depth-shaded + 15% smaller tongue + 2K teeth; shoulder spikes fixed; fabric wardrobe + simple flats; hero lighting, pool floor, vignette; liveness layer (micro-sway, asymmetric rest face, micro-expressions)
All assets remain CC0/MIT — no MetaHuman, no Unreal, no EULA.
Platforms: Windows x64 (*_v15.exe, embedded, self-contained) · macOS universal (Apple Silicon + Intel), Developer ID signed + notarized + stapled (*-macos-universal.zip — double-click to open, no Gatekeeper prompt). Both Mac apps cross-exported from Windows via Godot 4.6, verified on macOS 26 (native Metal).
Vitruvian Digital Human v1.0
Vitruvian Digital Human — v1.0
A fully CC0 / EULA-free real-time digital human in stock Godot 4.6 — rigged
body + clothing, Mixamo animation, a real FACS face (open mouth with teeth/tongue,
emotions, visemes), procedural eyes, and spring-bone hair physics with body
collision. No MetaHuman, no Unreal, no Epic EULA.
Downloads (Windows x64)
- VitruvianLookDev.exe — interactive look-dev: animation + expression buttons
(smile / jawopen / talk / surprise / frown / angry / blink), lighting presets,
~50 material/light sliders, save/load presets. Press H to toggle the UI. - VitruvianCinematic.exe — auto-playing 31s showcase reel (walk / turn / wave /
idle + a face close-up). - vitruvian_showcase.mp4 — the rendered 1280² showcase video.
Just download and run — no install. Needs a Vulkan-capable GPU.
Highlights
- Real Vitruvian FACS blendshapes (from CharMorph
morphs/L3) —Mouth_Large_Opened
moves the jaw + teeth + tongue together for a genuine open mouth. - 6 retargeted Mixamo clips (Idle/Sway/Walk/Turn/Wave/HappyIdle).
- Hair Tool–style cards skinned to a verlet spring chain with body-sphere collision.
- MatMADNESS SSS skin shader on both face and body for a consistent neck.
Source + build scripts: see the repo. Everything is redistributable (CC0 character,
MIT code, free Mixamo animations).