Full Tier 1 + Tier 2 visual-fidelity pass over v1.0 (see docs/AUDIT-2026-06.md §5-7 for the per-item evidence):
- She speaks: the showcase ends on a spoken close-up (neural TTS + envelope-driven FACS visemes, audio track included)
- Real eyes: the mesh's own tile-1005/1007 eyeballs with the shipped 4K sclera/iris maps (procedural eyeball retired), plus tearline, lacrimal caruncle and lid-contact AO
- Real skin: 4K-derived face textures with cavity detail; body/neck/arms atlas-baked from the shipped EXRs (two-tone neck fixed at the root)
- Hair part-line closed (baby hairs + dark scalp dome), stable hair color across angles
- Mouth interior depth-shaded + 15% smaller tongue + 2K teeth; shoulder spikes fixed; fabric wardrobe + simple flats; hero lighting, pool floor, vignette; liveness layer (micro-sway, asymmetric rest face, micro-expressions)
All assets remain CC0/MIT — no MetaHuman, no Unreal, no EULA.
Platforms: Windows x64 (*_v15.exe, embedded, self-contained) · macOS universal (Apple Silicon + Intel), Developer ID signed + notarized + stapled (*-macos-universal.zip — double-click to open, no Gatekeeper prompt). Both Mac apps cross-exported from Windows via Godot 4.6, verified on macOS 26 (native Metal).