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History / Procedural Audio

Revisions

  • docs(wiki): add labeled clarifier images to Architecture, Hand-Tracking, Audio - Architecture: labeled "cast of characters" overview at the top of the section; moved the cash-out action shot down to the scoring section - Hand-Tracking: pinch close-up (grab-by-point) + a mesh-vs-real Persona arms comparison - Procedural-Audio: a spectrogram showing the 1-beat/s clock + pitch-snapped note bands Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

    Alex Coulombe committed Jun 4, 2026
  • docs(wiki): add ELI5 developer guide for Godot-on-Vision-Pro newcomers Expand the wiki from a single Home stub into a 6-page beginner-friendly walkthrough of how Cascade Countdown was built: - Getting Started — what Godot is, why visionOS needs a forked engine build, the render-only vs hand-tracking fork choice, the build big-picture - Architecture — the "build everything in one script" approach, the sandbox/ actors (emitter/portal/bubble/handle/popups), collision layers + signals ELI5 - Hand Tracking — pinch detection, hysteresis, grab-by-point, the noise fixes (median de-spiker, midpoint continuity, sticky release), hand-mesh bone fix - Procedural Audio — real-time AudioStreamGenerator synthesis, C-minor-pentatonic pitch-snapping, the audible 30s clock - visionOS Gotchas — the silent killers + a 20-second pre-flight checklist - Build and Deploy — the export→xcodebuild→install loop, explained flag by flag Plus _Sidebar nav and _Footer. Home rewritten to lead with the dev guide and the new hand-tracking hero GIF. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

    Alex Coulombe committed Jun 4, 2026