Chonk Blocker Retro 1.0.7
Chonk Blocker Retro 1.0.7
Linux desktop fixes: stable focus and pause behavior on Wayland compositors, resilient audio across focus changes, and correct fullscreen scaling.
What's in this release
- Treat the native game surface and the desktop window as a single focus owner and only pause after a short grace period confirms focus left the application, so hovering no longer pauses or mutes the game under focus-follows-mouse compositors such as Hyprland and Sway.
- Mute audio at the producer during pauses instead of stopping and flushing the device line; rapid stop/flush cycles wedged PipeWire's ALSA bridge and left the game permanently silent after focus changes.
- Reopen the audio device automatically after a mid-write failure instead of going silent, and hold a deeper 96 ms startup cushion so PipeWire's first burst reads cannot underrun a freshly primed line.
- Release the OpenGL surface lock between frames on Linux and wait for the game surface to adopt its new size before resuming, so compositor-driven fullscreen and resizes apply instead of timing out after five seconds and leaving the output at its old size.
- Export _JAVA_AWT_WM_NONREPARENTING=1 from the AppImage launcher on wlroots compositors and declare StartupWMClass so docks and taskbars group the window correctly.
- Ship the exact 1.0.6 cartridge unchanged; this release updates the desktop application only.
Four ways to play
- Standalone SNES ROM — a native 16-bit cartridge image for compatible hardware and emulators.
- macOS — Apple-silicon DMG, Developer ID signed and notarized.
- Windows — x64 desktop application with Azure-signed executables.
- Linux — x86-64 AppImage.
Every asset has a sibling SHA-256 checksum. The desktop editions contain the exact standalone ROM published here.
Game source release point: 35ab6d4d0dd962c914cc7dcb2d0b0a89e11df200
Retro application release point: 126b7010ca933d1ecbffe984ae18436c9a77ea39
Chonk Blocker Retro is free. Super Nintendo Entertainment System and SNES are trademarks of Nintendo; this project is not affiliated with or endorsed by Nintendo.