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HK: DualSouls 1.0.2

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@igawa6 igawa6 released this 23 Aug 08:45
· 1 commit to main since this release

Bottom-screen dialogue is finally comfortable to read, bigger text in a taller box that holds still while you read it, and the speaker's name is complete, correctly placed and stays up for the whole conversation. Also redraws every texture in the game at roughly twice the detail, and stops the map showing a dream gate on saves that never earned one.

Using the black background

Appears in the mod menu, nothing to restart.

  1. Open the companion's Tweaks page (the gear, bottom-left).
  2. Turn on BLACK BACKGROUND in the General group.

Your other tweaks are untouched, and RESET clears it like any other.

New

  • Sharper art throughout, textures are packed at 8 bits per pixel instead of 3.56, which lifts the game's uncompressed sprite art by about 5.6 dB and its masks by 8 dB. The download grows by 160 MB.
  • Black background for the bottom screen, pure black instead of the dimmed mirror of the main screen.

Fixes

  • Fixed: dialogue text too small to read, a full-screen UI element was being measured as part of the box, which pinned the zoom at its lower limit so no setting could enlarge it. The box is now measured from its own ornaments and HK's text container is narrowed and made taller, which is what actually grows the glyphs without adding page turns.
  • Fixed: speaker names cut short, names split across the game's three title lines lost everything but the middle one, so "Snail Shaman" read as "Shaman". All three lines are drawn now, at the sizes the game intended.
  • Fixed: tutorial and prompt overlays small, low and off-centre, they are authored for the main screen and were being mirrored one-to-one onto a shorter panel.
  • Fixed: a dream gate icon on saves without the ability, loading a save state borrowed the game's dream-gate warp to place you and never handed the fields back, so the save kept claiming a gate existed. Saves already affected are repaired on load.
  • Fixed: your shade never appearing on the map, and, worse, the recorded shade position following you around, the call used to draw it is the game's "record the shade here" call and was writing to your save on every map refresh.
  • Fixed: the bottom map staying a rough map after buying the full area map, buying was detected but only refreshed pins, and rooms are only revealed on a full pass.
  • Fixed: several minor bugs and stability issues.