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P.T. for Mac 1.0.6 — Apple silicon and Intel

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@ignusloki ignusloki released this 11 Oct 22:34
· 23 commits to codex/macos-arm64-port since this release

P.T. for Mac 1.0.6 — Apple silicon and Intel

This release includes the rendering updates from PR #3 and the native HDR fix from PR #4. Separate graphical installers are available for Apple silicon and Intel Macs running macOS 14 or newer. Players select their own complete P.T. fake PKG or decrypted game folder and the installation location. No Terminal, Homebrew, Vulkan SDK or .NET installation is required.

Downloads

Your Mac Graphical installer Optional portable app
Apple silicon (M1 or newer) P.T.PC.Port.Setup-macOS-arm64.zip P.T.PC.Port-macOS-arm64.zip
Intel P.T.PC.Port.Setup-macOS-x64.zip P.T.PC.Port-macOS-x64.zip

Changes since 1.0.5

  • Updates frame pacing and rendering work, including compute bloom, motion-blur buffers and GPU timing. The ordinary rendering path passed the comparison against 1.0.5.
  • Adds optional MetalFX frame generation to the Apple silicon package. It requires macOS 26 or newer and a GPU that Apple's runtime reports as supported. It stays Off by default and uses V-sync while active. The Intel package is built with the macOS 15.5 SDK and does not include this feature; ordinary MetalFX upscaling remains available when supported.
  • Fixes Native HDR being silently blocked by the normal upscaler device hooks. Supported Mac displays can now use the native extended-linear HDR output. Changing Native HDR still requires a restart. HDR stays Off by default, and frame generation stays disabled while native HDR is active.
  • Retains startup microphone authorization, the persistent Sound → Microphone input toggle, fullscreen mouse alignment, the forest/P.T. icon, default-off Fast Walk and installer update/rollback support.

Frame generation has its own GPU cost and may reduce performance at high resolutions. Try it at a moderate resolution and compare with it Off; this release makes no frame-rate promise. Upscaling and Fast Walk also remain Off by default.

Install or update

  1. Download and unzip the Setup package for your Mac.
  2. Open P.T. PC Port Setup.app.
  3. Select your own complete P.T. fake PKG or decrypted game folder.
  4. Choose a writable parent folder. To update an existing installation, choose the parent of its P.T. PC Port folder.
  5. Open P.T. PC Port.app inside that folder. Keep it beside CUSA01127.

Updates preserve player saves, settings, mods and usable game archives outside the replaced app bundle. The profile remains at ~/Library/Application Support/pt-port/pt/. A different installation folder uses the same account's profile; it does not reset progress. Existing P.T..app installations are recognized during updates.

The optional portable ZIP contains the game runtime. Place your own extracted CUSA01127 folder beside its app, or select the folder when prompted. Original game archives are excluded from every download. Published Mac builds check this fork's releases for updates.

Intel performance and compatibility

The previous 1.0.5 release was accepted on a 2019 MacBook Pro, with slower performance. Start at Windowed 1280 × 720, Low, 30 FPS, Reflections Off and Enhanced textures Off. Keep Upscaling Off for an initial comparison; try MetalFX only when available on your GPU.

The new rendering changes compile for Intel and pass CPU and packaged-runtime checks through Rosetta on Apple silicon. They still need a native Intel gameplay check. The renderer requires GPU features that some Intel integrated graphics and older AMD GPUs lack; model year alone does not establish compatibility. Ray tracing, VR and Windows-only upscalers remain unavailable on Mac.

Microphone and macOS approval

When microphone input is On and macOS has no decision recorded, the game requests permission at startup. Granting permission does not start recording. PC Settings (F10) → Sound → Microphone input controls capture and its test, and persists across launches. An existing macOS decision skips the prompt; denied access can be changed in System Settings → Privacy & Security → Microphone.

The apps are ad-hoc signed and not Apple-notarized. If macOS blocks a trusted downloaded copy, attempt to open it and use System Settings → Privacy & Security → Open Anyway if offered. See Apple's instructions.

Validation and credits

The merge candidates passed Apple silicon rendering comparisons, gameplay walkthrough checks, fullscreen/menu checks, native Metal tests, frame-generation checks and HDR startup checks. Both architectures compile; CPU suites run natively on Apple silicon and through Rosetta for Intel. Release packages are checked for target architecture, macOS minimum, signatures, included dependencies, voice loading and installer unpacking/rollback.

BUILD-INFO.json records the source and validation scope; SHA256SUMS.txt records the download hashes. Native Intel gameplay for these updates, longer frame-generation sessions, external HDR10 displays, Windows/Linux native CI and Windows Streamline hardware remain outside the completed checks.

Thanks to LoreanXavier and upstream contributors, ahm3texe for the upstream Mac work, ginnfx/brajan zalta for the MetalFX, performance and HDR contributions, and rfpm for the icon.