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There are a few odd things with the default lifebar messages:
Regarding 2 and 3, after fixing the Reversal message, you could just make Parry be displayed when any ReversalDef is successful. |
Replies: 4 comments
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as always we would appreciate PR with those changes, if you know how to implement them. No idea how the second point should be coded. |
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Yeah, the second one is tricky as it'd rely on checking common states for specials and supers (1000-4999), which is not perfect. Elecbyte recommended those numbers and most people follow them, but still. |
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Forgot to mention but I implemented points 2 and 3 in the default files, if anyone wants to try them. Point 1 I wasn't happy with how it turned out, because allowing it for helpers makes it so that if two helper fireballs collide with each other, a counter hit message will pop up. Maybe it can be revisited as new triggers get added to the engine. |
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I guess I can leave this here instead of making a new report. Some new issues popped up recently with the refactor:
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as always we would appreciate PR with those changes, if you know how to implement them. No idea how the second point should be coded.