Text SCTRL to use whatever localcoord the player is using. #1125
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Text SCTRL uses const240p to calculate its position. I develop modules for many purposes and I like to show relevant info to the player. But when going through different aspect ratios the position of the text is affected severely. I was told to use negative values for this but to be honest, this sound like kinda "tweaky" to be constantly creating different conditions for whatever resolution or aspect ratio people will use for their Ikemen Go installation. I propose to make the SCTRL use the LocalCoord of the screen pack or the localcoord calculated from the resolution chosen by the player. Have a good day. |
Replies: 4 comments 1 reply
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PotS' idea of defining the LocalCoord as a parameter sounds like the smartest option. We can then use whatever value we want instead of a hardcoded one. |
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i agree |
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The idea that Text should use the character's localcoord has merit, I think. It's how everything else works (explods, etc). Someone who's making a hires character shouldn't have to change their points of reference for one sctrl. EDIT: The issue might also be that it looks like Text is supposed to work like PosType = Left but it actually doesn't do that. |
#1179