AILevel Control via SCTRLs #2449
Is your feature request related to a problem? Please describe.Not directly. However, I believe full-game devs and content creators alike should be given the flexibility to dynamically change a player's AILevel mid-game. This would expand creative control over variables mostly kept away from reach. Describe the solution you'd likeIt feels like the best implementation for this is for the ModifyPlayer state controller to support changing a player's AILevel dynamically during matches. Since ModifyPlayer is already designed for modifying internal parameters that don’t warrant a dedicated controller, adding an optional ailevel = int parameter would fit naturally. This would allow developers to adjust AI difficulty in real time based on game conditions, which is especially useful for full-game creators looking to implement dynamic difficulty, adaptive AI, or scripted behavior changes during gameplay. [State Test] Additional contextUse Cases:
Pros:
Cons:
Search termsAILevel, ModifyPlayer, state controller, sctrl, feature request |
implement by #2724