[Suggestion] Nightly - Select.def additional option #2573
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in Char Selection Menu I am making a workaround for this, for the Lock thing, now it's not about expanding char portraits. I am doing this because instead of having a generic ? for random and hidden locked chars, I was trying to show which Char is locked with putting a sprite on top of the Char's portrait.. I added a 'Lock' sprite in the system.sff on the hidden=3 characters that display random icon. I made the sprite layerno = 1 to draw on top of char's small portraits/icons. When the lock icon is semi transparent or with trans = add1 it kind of works to both see the cursor and the sprite drawn on top. The problem: Stage selection In stage selection the sprite that I drew on top stays - that is a problem because I use Stage Selection BG that is full screen on top of char portraits (because it is a menu after selecting chars) and on this Stage BG I see the portrait icons I drew as sprites, I thought where you have the stage.portrait.bg.spr = something like stage.portrait.bg.layer = 1 (or 2) would be nice to cover everything else of char portraits but that is not valid and the char portrait still stays there, kind of invalidates the purpose of me drawing a portrait or icon on top of the char portraits. I mean Stage Selection does cover the char selection - add a big Stages Menu background and it will be all you see but the sprite that I added with layer = 1 stays on top. If I had the sprite with layer = 0 then it would be hidden by the RandomSelect which shows when hidden=3 I use this also as another extra. when a character completes the Arcade I mark them as 'champions' and would have been nice if I could make him hidden (to not play him again until dethroned) with a certain lock portrait, or even 'champion' portrait as right now you can only either hide the portrait completely, use the generic RandomSelect portrait or as in my case add a sprite where I want but it clashes with Stage selection, I thought Stage Selection BG's draw on top because it is the menu after char selection. Which is why I thought it could be nice to have a parameter in Select.def where hidden = (other number) can display a sprite of System.sff for these different numbers like I use 'locked', 'champion', 'champion teams' or if I have a way to hide the sprite displayed to not show up in Stage Selection or I was ready to use hidden=1 if that didn't prevent selecting the character but it's just hidden, yet selectable and randomizable. I want to make a char not randomizable and only hidden = 3 does that. Okay maybe the solution here is to have hidden=2. then the portrait will be skipped and not selected, there will be no RandomSelect portrait and I can draw the sprites as layer = 0 to not draw on top in Stage Selection So you can add this to the not so needed features but a a hidden= that allows to hover over the char or display another icon just like hidden=3 displays the RandomSelect icon, but cannot randomize the char and select him like hidden=2, could be a nice addition. |


in Char Selection Menu
I am making a workaround for this, for the Lock thing, now it's not about expanding char portraits. I am doing this because instead of having a generic ? for random and hidden locked chars, I was trying to show which Char is locked with putting a sprite on top of the Char's portrait..
I added a 'Lock' sprite in the system.sff on the hidden=3 characters that display random icon. I made the sprite layerno = 1 to draw on top of char's small portraits/icons. When the lock icon is semi transparent or with trans = add1 it kind of works to both see the cursor and the sprite drawn on top.
The problem: Stage selection
In stage selection the sprite that I drew on top stays - …