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in Char Selection Menu

I am making a workaround for this, for the Lock thing, now it's not about expanding char portraits. I am doing this because instead of having a generic ? for random and hidden locked chars, I was trying to show which Char is locked with putting a sprite on top of the Char's portrait..

I added a 'Lock' sprite in the system.sff on the hidden=3 characters that display random icon. I made the sprite layerno = 1 to draw on top of char's small portraits/icons. When the lock icon is semi transparent or with trans = add1 it kind of works to both see the cursor and the sprite drawn on top.

The problem: Stage selection

In stage selection the sprite that I drew on top stays - …

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Answer selected by Impc7R
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