[Suggestion] Cursor/camera scrolling to lower rows in Selection Screen that are out of screen #2588
Replies: 9 comments
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I haven't done any work on Ikemen-Go but I've thought about this issue When it's single player or cpu vs cpu this makes sense. An option is each player has their own grid and maybe putting characters into folders, not sure about it though |
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I see but it could be coded the player who goes below first scrolls the whole grid - it can be even page grid not row by row, like first page (100)-decided in system.def how many chars, next page. At least players can wait for each other :) And if the player 2 for example that wanted to go and select a char on the lower grid, then his cursor will be done, so player 1 cursor is still active and he can move where he wants like page1 chars or page 2 |
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Was about to make the same point about multiplayer. I think I've seen someone actually do something very similar in the Discord server, but wtih one grid for each player. As a base feature it seems too complex/niche. |
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But if 2 grids are complex, why is it a problem players to wait each other - whoever presses to go down first scrolls, it could be even as I suggested - page 1 grid, page 2 grid if not scrolling like a website slider or row by row. Something like actively changing the Y position of pos = 162, 30 Maybe it can be a pseudo scrolling like a debug key to actively change pos Y of the grid both up or down so that you see the lower cells even if the top ones get above off screen. Players can just wait each other, same way they have to both wait each other to select char start a battle. Because right now I go off screen on the lower side I do not see the actual icons being selected but my preview of char and their display name shows I just don't see the grid. If one could actively move the Pos Y like the "30" would see it. To me this is quite a needed feature and for others than to shrink to very small character icons |
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Still no plans to make anything in this regard? |
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I don't think this is native feature material. You might be interested in modules like this one. |
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^ Please elaborate as the link goes nowhere other than Discord and I am new to modules. I just saw this as I previously had questions about why boss rush doesn't work and bonus games too. I was thinking of adding the Contra/Mario chars that are levels as bonus games. Do bonus games need some lua script? And In the above link I see boss rush. And what module can offer that I am ok adding an extra Lua script for some form of scrolling the rows, which this thread is about. |
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On the discord, the release was announced I think this might be an example If you have questions, I assume the Discord would be a good place to start |
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I went there, the carousel isn't exactly what Im looking for someone said they could take a look, as "this shouldn’t be too hard to code, " 1 month passed but I've no answer, so if anyone thinks such will not be hard to make and can make it? I think the ability to scroll is not some minor gimmick because not just me, many have a lot of characters they have to shrink to all fit on Selection screen, and an ability to scroll can solve without having to shrink your portraits much. A dynamic thing that can with arrows or maybe some combination start + up or down for a player to allow to increase/decrease for pos = X, Y the Y in System.def [Select Info] so that one can see the lower portraits would be great/ Both players can change this number with start+up/down , they just wait each other or both select from whatever they currently see, no need for complexities of two separate selection screens and such. (or if some other way this happens I don't know what the modules can allow to change). |

I don't think this is native feature material. You might be interested in modules like this one.