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I don't believe anybody has attempted to compile Ikemen for the Xbox 360 before (or any homebrew port to a console for that matter). I wasn't able to find much information on how exactly people develop homebrew for it (and I don't own a 360 at the moment to explore further), so I can't help too much there unfortunately.

My guess is that simply getting Go to compile anything that the 360 could run would be the #1 problem. Compared to C++ or even C#, there doesn't seem to be much in the way of console homebrew ports written in Go to work off of, so getting the Xenon CPU to work as a build target would be tricky to say the least.

On top of that, a lot of Ikemen's libraries for things like gr…

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