[Feature] stagetransitionscene #911
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This feature would allow a .def file to be loaded after all characters are selected to bring up a custom stage select screen or something more advanced. This feature exists in TMNTxJL but not in baseline IKEMEN. |
Replies: 3 comments 1 reply
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Is that similar to how it worked on the Kenya Stage from SF3: [New Generation/Double Impact]? If so (or in the ballpark), I'm down for it! |
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I would like to know how to implement that, i tried to see the files Start.lua and storyboard.lua i add the command line [Select Info] if (esc() or (attract and main.credits > 0) or (not attract and main.f_input(main.t_players, {'pal','s', 'm'})) and t.scenedef.skipbutton > 0) and fp ~=motif.select_info.stagetransitionscene then but at least for me it doesn't work yet, frustrating because it's really exciting and needs a tutorial how to use correctly. |
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This pull request added features that make this possible using Lua modules; this is no longer needed on the engine-side. #3546 |
This pull request added features that make this possible using Lua modules; this is no longer needed on the engine-side. #3546