Hitdef sound channels [feature request] #913
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While I'm not in a hurry to request new features, I think this one should be easy to implement and have a positive impact in the engine. Hitdef could use two new parameters: "hitsound.channel" and "guardsound.channel". They should be self-explanatory. They could default to -1, which would be whatever channel is available, like the current behavior (and Mugen's). Alternatively, this could be a constant instead (still defaulting to -1). This is one of those things I and a few others had to code manually to make the characters feel more like they're out of a fighting game. It's subtle, but chaotic hit sound channels is one of the things that makes Mugen feel like Mugen (in a bad way). Most fighting games have each hitsound interrupting the last. It'd be even better if all characters could just play these sounds in a common channel (like a screenpack channel or something like that), but the previous suggestion would be more than good enough. |
Replies: 2 comments
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I agree with this idea! Implementing each of the [hit/guard] sounds to play over each other by hand uses up more lines of code than necessary. Reducing them down to parameters also improves the overall organization as well. ;) |
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Feature request has been fulfilled in this commit: 2ee7b03
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Feature request has been fulfilled in this commit: 2ee7b03
I would appreciate if you guys test it and let me know if there are any problems.
New functionality: