Request for module or a new implement for a customizable stage select screen.
Below is the model with some descriptions that could help in the creation of a new module to expand the edition of this type of feature.
Being customizable so that we can put the animations we want in the edition as we do with the other screens.
[Stage Select Screen]
;Transition to separate the Character Select screen to the Stage Select screen.
obs: all the attributes like offset,layerno and scale are considered.
;Portrait for the stage (sprite or animation)
stage.portrait.spr =
stage.portrait.anim =
;Portrait for the stage background (sprite or animation)
stage.portrait.bg.spr =
stage.portrait.bg.anim =
;Arrow icon to indicate right/left (sprite or animation)
stage.arrow.spr =
stage.arrow.anim =
;Stage voice (Narrator of the stage name, sound added in system.snd)
stage.snd = 3000.0
;music (Own soundtrack for this screen)
stage.bgm = sound/stage.mp3
; stage SFX
stage.move.snd = 100.0
stage.done.snd = 100.1
cancel.snd = 100.2
; used to put the name of the stage
stage.name.text = "%s"
stage.name.font=
; used to put a story for the stage
stage.description.text= "%s"
stage.description.font=
Request for module or a new implement for a customizable stage select screen.
Below is the model with some descriptions that could help in the creation of a new module to expand the edition of this type of feature.
Being customizable so that we can put the animations we want in the edition as we do with the other screens.
;Transition to separate the Character Select screen to the Stage Select screen.
obs: all the attributes like offset,layerno and scale are considered.
;Portrait for the stage (sprite or animation)
stage.portrait.spr =
stage.portrait.anim =
;Portrait for the stage background (sprite or animation)
stage.portrait.bg.spr =
stage.portrait.bg.anim =
;Arrow icon to indicate right/left (sprite or animation)
stage.arrow.spr =
stage.arrow.anim =
;Stage voice (Narrator of the stage name, sound added in system.snd)
stage.snd = 3000.0
;music (Own soundtrack for this screen)
stage.bgm = sound/stage.mp3
; stage SFX
stage.move.snd = 100.0
stage.done.snd = 100.1
cancel.snd = 100.2
; used to put the name of the stage
stage.name.text = "%s"
stage.name.font=
; used to put a story for the stage
stage.description.text= "%s"
stage.description.font=