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v1.0.0-rc.2

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@K4thos K4thos released this 01 Aug 19:31

What is a Release Candidate?

RC stands for Release Candidate. This version has undergone testing and is considered nearly ready for the final stable release. The purpose of an RC is to identify regressions and stabilize the build before the final release.

How to Help Test

  • Report bugs on the Issues page
  • Check if the bug existed in the previous stable release (e.g., v0.99.0) — this helps us determine priority
  • Regressions (bugs introduced since the last stable release) are blockers and receive the regression label
  • Bugs that existed in previous versions are lower priority and may be deferred to future releases

Bug Fixes 🔧

  • fix: face.slot/random spacing and slot indicator persistence by @rakieldev in #3810
  • fix: angled shadows, p2defmul by @potsmugen in #3816
  • fix: victory screen portrait palette wrong index lookup by @rakieldev in #3822
  • fix: 3d stage pausing affects scaling, camera alignment issues, storyboard text flicker, palmenu.preview.spr, challenger allowed with 0 credits, debug key inputs by @K4thos in #3831
  • fix: pause menu fadein/fadeout not working, post challanger match vs screen crash by @K4thos in #3835
  • fix: x axis off-by-one error when rendering anims by @wily-coyote in #3837
  • fix: ModifyExplod not defaulting facing for Mugen chars by @potsmugen in #3839
  • fix: add explodvar animtime case by @Alceris in #3841
  • fix: motif fixes, minor refactors by @rakieldev in #3842
  • fix: explods and projectiles not disabled in victory screen by @potsmugen in #3845
  • fix: survival mode increases rounds on reload, Turns Loading power inheritance by @K4thos in #3846

Full Changelog: v1.0.0-rc.1...v1.0.0-rc.2